Dragoon1010

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Tout ce qui a été posté par Dragoon1010

  1. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Merci bien. On en reparlera dans 1 mois ou deux, quand tout ça arrivera, pour avoir le fin mot de l'histoire.
  2. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Oui mais non. Déjà de une, ce n'est pas très légale ce que je fait là, mais si je partage c'est encore pire. Et comme maitre yoda me le disais "nous ne somme que 4 à l'avoir" me conçernant je suis le seul (à ma connaissance), je ne souhaite donc pas divulguer mes sources. Désolé. Puis bon, je vois pas ce qu'il vous fait de plus, je vous ai mis les preuves sous votre nez...
  3. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    ca peut être ?
  4. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Non, ce n'est pas heist2, il n'y a pas de heist de ce que j'ai vu. Les mise à jour sont : mpapartment ; mplowrider2 ; mpxmas3 ; patchday8ng ;
  5. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Nouvelles captures pour prouver ce que je dit si certains peuvent publier ca sur gta forum. Le jour ou ces deux pulls srtoent, on en reparlera. Ha et on en parle des lobbys payant de chez R* ? (Se fier aux première lignes) <StatsSetup version="1"> <stats> <stat Name="STARTER_PACK_TURNED_ON" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has Starter pack been turned on" /> <stat Name="STARTER_RP_BOOST_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has RP been given" /> <stat Name="STARTER_CASH_BOOST_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has Cash been given" /> <stat Name="STARTER_WEAPON_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has Weapon given" /> <stat Name="STARTER_SNACKSARM_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Are snacks and armour used" /> <stat Name="STARTER_RESPRAY_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has respray been used" /> <stat Name="STARTER_HELP_TEXT_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has help been shown" /> <stat Name="STARTER_TSHIRT_USED" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Starter Pack - Has help been shown" /> <stat Name="GANG_PAY_GRADE" Type="int" SaveCategory="0" Default="-1" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="store gang pay grade" /> <stat Name="GB_SYSTEM_HELP_TEXT" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" characterStat="true" Comment="store gang pay grade" /> <!-- Apartment inventory stats --> <stat Name="YACHT_PROPERTY" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Stores yacht player owns" /> <stat Name="BOSS_END_TIME" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="Magnate stats" Default="-1"/> <stat Name="USERID_BOSS" Type="userid" SaveCategory="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="Magnate stats" /> <stat Name="USERID_GOON1" Type="userid" SaveCategory="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="Magnate stats" /> <stat Name="USERID_GOON2" Type="userid" SaveCategory="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="Magnate stats" /> <stat Name="USERID_GOON3" Type="userid" SaveCategory="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="Magnate stats" /> <stat Name="YACHTPREFERREDAREA" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Yacht Position" /> <stat Name="PEGASUSYACHTVEHICLE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Implement Pegasus spawns for helipad and jetski bay on yacht" /> <stat Name="PAYTIER_GOON1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="tiered hourly goon payments stats" /> <stat Name="PAYTIER_GOON2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="tiered hourly goon payments stats" /> <stat Name="PAYTIER_GOON3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="tiered hourly goon payments stats" /> <stat Name="SPAWN_NEAR_BOSS" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Option to spawn near boss" /> <stat Name="APPARTMENT_VAR_0" Type="int" SaveCategory="0" Default="1" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="the apartment interior variations in the apartments pack" /> <stat Name="APPARTMENT_VAR_1" Type="int" SaveCategory="0" Default="1" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="the apartment interior variations in the apartments pack" /> <stat Name="APPARTMENT_VAR_2" Type="int" SaveCategory="0" Default="1" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="the apartment interior variations in the apartments pack" /> <stat Name="APPARTMENT_VAR_3" Type="int" SaveCategory="0" Default="1" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" Owner="script" characterStat="true" Comment="the apartment interior variations in the apartments pack" /> <!-- WEAPONS --> <stat Name="REVOLVER_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" /> <stat Name="REVOLVER_DEATHS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" /> <stat Name="REVOLVER_SHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" /> <stat Name="REVOLVER_HITS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" /> <stat Name="REVOLVER_HEADSHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" /> <stat Name="REVOLVER_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" /> <stat Name="REVOLVER_DB_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" /> <stat Name="REVOLVER_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" /> <stat Name="REVOLVER_FM_AMMO_CURRENT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" /> <stat Name="REVOLVER_ENEMY_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" /> <stat Name="REVOLVER_IN_POSSESSION" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" /> <stat Name="REVOLVER_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" /> <stat Name="SWBLADE_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" /> <stat Name="SWBLADE_DEATHS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" /> <stat Name="SWBLADE_HITS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" /> <stat Name="SWBLADE_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" /> <stat Name="SWBLADE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" /> <stat Name="SWBLADE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" /> <stat Name="SWBLADE_ENEMY_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" /> <stat Name="SWBLADE_IN_POSSESSION" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" /> <stat Name="SWBLADE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" /> <stat Name="LIMO2_TURR_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" /> <stat Name="LIMO2_TURR_DEATHS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" /> <stat Name="LIMO2_TURR_SHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" /> <stat Name="LIMO2_TURR_HITS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" /> <stat Name="LIMO2_TURR_HEADSHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" /> <stat Name="LIMO2_TURR_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" /> <stat Name="LIMO2_TURR_ENEMY_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" /> <stat Name="YACHT_FLAG" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="YACHT_NAME" Type="string" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="YACHT_BASE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="YACHT_MOD" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="YACHT_COLOR" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="IS_CHAR_A_BOSS" Type="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="GB_FM_TIME" Type="int" SaveCategory="0" Default="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> <stat Name="YACHT_DEFENCE_SETTING" Type="int" SaveCategory="0" Default="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Stats for storing the flag, name, colour, base and mod of the players purchased yacht" /> </stats> </StatsSetup>
  6. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Bah je vous dit, ce n'est pas un fake ! On a tout à y perdre a faire croire ce genre de choses !
  7. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Non mais comme dit au dessu c'est un quiproco... Quand la personne m'a demandé ça, j'ai répondu oui pour dire que j'ai coupé l'herbe sous le pied des youtubeur qui en général leak ce type de contenu, ce qui est une forme de troll envers les youtubeurs. Mais a contrario, le contenu est tout à fait véridique ! Bah peut être, que ce contenu est déjà présent, mais rien n'empêche qu'il soit réutilisé...
  8. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Ban pour quel motif ? Je rapelle que l'on a une crédibilité a garder, on est tout de même reconnu par beaucoup ici, en tant que BBSC, nous représentons aussi la YBSC et n'avons jamais créé ce type de contenu auparavant, quel intérêt aurions nous de nous foutre de vous, si ce n'est s'exiler loin d'ici ? Si c'est de l'humour, alors sorry ^^ ! x)
  9. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Non, ma vidéo en avant première sert de troll pour les youtubeurs, étant donné que j'ai sortie la vidéo en premier. C'"est ça en fait le troll, pas le contenu.
  10. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Hummhumm, bien de tenter de me décridibiliser sans même avoir d'infos ? Tu ne peux pas prouver que j'ai raison, mais tu ne peux pas prouver que je ment non plus ;).
  11. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    A mon avis on ne pourras pas le piloter, mais ca sera une sorte d'appartement mobile, piloté par un PNJ. On pourra bel et bien l'acheter et le personnaliser.
  12. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Etant donné que j'ai oublié de mettre les images du yacht sur la vidéos, les voici, avec les modifications exterieur.
  13. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Vidéo dispo ici !
  14. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Hahaha la bonne blague ! x)
  15. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    T'inquiète je le prend avec humour ! Cela dit c'est volontaire, étant donné qu'il est difficile de tout montrer avec de simple tweets imagés.
  16. Dragoon1010

    Topic de discussion des prochains DLC : Infos & Leaks

    Non, le but est de créer du plaisir et de l'entouthiasme en plus.
  17. Bah c'est que vous n'avez pas d'imagination les gars alors...opération criminelle on a dit, pas braquage de banque...
  18. Moué, des kéké-kuruma, des kéké-ralenti-mickael bay, non merci... ^^
  19. Moi ça y'est, j'ai déjà écris mon script. Je tiens les scènes, les personnages, l'intrigue, me reste à faire le tournage et le montage.
  20. Les mods n'étant pas interdit, je ne vois pas le problème. Perso je vais utiliser quelques mods.
  21. BOn, bah je sais quoi faire jusqu'au 23 !
  22. Dragoon1010

    [Vidéo] - Dragoon1010 à Los Santos !

    La seconde partie de l'event abonnée est disponible ! GTA V - Soirée abonnée lowrider - Partie 2/2
  23. Dragoon1010

    [Vidéo] - Dragoon1010 à Los Santos !

    Nouvelle vidéo disponible Présentation de mod GTA V #3 - Map Editor
  24. Dragoon1010

    [Vidéo] - Dragoon1010 à Los Santos !

    Vidéo de l'évent abonné disponible ! GTA V - Soirée abonnée lowrider - Partie 1/2
  25. Dragoon1010

    [LEAK] FUTUR DLC

    Bah justement, la rossevelt coutaît 800 000$ et celle-ci couterais moins chère ? j'y crois moyennenement...