julien51200
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Tout ce qui a été posté par julien51200
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A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Aucune idée. Essayer celui là ce qu'il paraît fonctionne: https://gta5-mods.com/misc/gameconfig-xml-dilapidated -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Je connaît pas gameconfig. Tous le monde demande une mise à jour mais sa réagi pas -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Je suis vraiment désolé, je ne peux vous aider je suis seulement joueur. Mais normalement vont pas faire de mise à jour du gameconfig, parce que pour eux la version actuel fonctionne et pour moi aussi. Mais je sais que beaucoup de monde à des problème alors je sais pas -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
Comment sa deux? Il y en a que un. voila la direction : C:\Program Files\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf\common\data -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
https://drive.google.com/file/d/1b8nzVTGYR1TolHslZiqqQff1W5X11uaS/view?usp=sharing -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
Tu veux mon fichier gameconfig? Il y a un autre un gars qui à le même souci que toi. Es que tu es sur steam? -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Sa va être dur à trouver. Pour le moment la dernière version c'est 1.0.1737.0. Il y en a qui demande une nouvelle version mais pas de nouvelle pour le moment Es que tuas téléchargé ceci Packfile Limit Adjuster et HeapAdjuster ? -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Je sais pas si steam disent sa peux facilement se craché. Je suis plus trop sur parce que je suis pas sur steam peux être pour sa que sa marche -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
tu pourra me tenir au courant? Si tu trouve -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
il y a une autre personne que sa lui fait aussi mais c'est bien le gameconfig qui a un problème. Mais pour le moment pas de mise à jour parce que pour eux celle 0,1 traffic et 0,1 peds fonctionne au dessus sa marche pas. Je peux pas te dire c'est quoi dans gameconfig. Moi quand je l'ai mis sa à fonctionner alors je comprend pas pourquoi pour toi et une autre fonctionne pas -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Ces dès que tu met les voitures en mods? -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Et sans rien sans mods et ni les script sa fonctionne ou pas? -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
le turbo v system c'est du Nitro mais personne le met à jour alors faut prendre un autre -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
C'est pour sa j'avais mis aussi 5x traffic et 5x peds et sa marché plus. J'avais trouver sur un forum qui disais la version du mods 1.0.1737.0 est compatible avec la version 1.0.1737.6 Alors essaye de mettre 0,1x traffic et 0,1x peds sa devrait marcher. si c'est pas sa. Faudrait tu essaye sans mods et script tu les met sur ton bureau en créant un dossier pour pas les perdre. Si cela fonctionne le jeux complétement d'origine. Alors essaye de mettre fut à mesure pour trouver c'est quoi qui te fait le crash. En premier tu mettra dinput8.dll, ScriptHookV.dll et un trainer pour voir si cela fonctionne. Si sa fonctionne tu essaye de remettre les voitures en mods et un c'est suite c'est à dire les ScriptHookVDotNet avec un script. C'est comme sa que je fait. Moi aussi un moment il crasher que je comprenez pas pourquoi il ce crashé alors j'ai fait comme sa et j'ai trouvé celui qui marché pas c'était turbo system v. -
A quitté inopinément et crash au chargement mode histoire
julien51200 a répondu à un sujet de Alessandro_neone dans Modding GTA V
Je voudrais savoir combien de voiture que tu as en mods? Si je te demande sa, parce que avec la nouvelle version du jeu faut prendre 0,1 traffic et 0,1 peds du gameconfig celui là fonctionne. J'espère que ton problème vient de là -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
<!-- Base configuration, applies to all platforms and builds. --> <Item> <Build>Any</Build> <Platforms>Any</Platforms> <Config type="CGameConfig"> <PoolSizes> <Entries> <!-- Keep these sorted --> <Item> <PoolName>AnimatedBuilding</PoolName> <PoolSize value="1600"/> </Item> <Item> <PoolName>AttachmentExtension</PoolName> <PoolSize value="4300"/> </Item> <Item> <PoolName>AudioHeap</PoolName> <PoolSize value="195"/> </Item> <Item> <PoolName>BlendshapeStore</PoolName> <PoolSize value="75"/> </Item> <Item> <PoolName>Building</PoolName> <PoolSize value="65000"/> </Item> <Item> <!-- Size of CVehicleRecordingMgr's streaming module. --> <PoolName>carrec</PoolName> <PoolSize value="4000"/> </Item> <Item> <PoolName>CBoatChaseDirector</PoolName> <PoolSize value="4"/> </Item> <Item> <PoolName>CVehicleCombatAvoidanceArea</PoolName> <PoolSize value="5"/> </Item> <Item> <PoolName>CCargen</PoolName> <PoolSize value="800"/> </Item> <Item> <PoolName>CCargenForScenarios</PoolName> <PoolSize value="500"/> </Item> <Item> <PoolName>CCombatDirector</PoolName> <PoolSize value="5"/> </Item> <Item> <PoolName>CCombatInfo</PoolName> <PoolSize value="16"/> </Item> <Item> <PoolName>CCombatSituation</PoolName> <PoolSize value="6"/> </Item> <Item> <PoolName>CCoverFinder</PoolName> <PoolSize value="40"/> </Item> <Item> <PoolName>CDefaultCrimeInfo</PoolName> <PoolSize value="13"/> </Item> <Item> <PoolName>CTacticalAnalysis</PoolName> <PoolSize value="3"/> </Item> <Item> <PoolName>CTaskUseScenarioEntityExtension</PoolName> <PoolSize value="256"/> </Item> <Item> <PoolName>AnimStore</PoolName> <PoolSize value="16900"/> </Item> <Item> <PoolName>CGameScriptResource</PoolName> <PoolSize value="3058"/> </Item> <Item> <PoolName>ClothStore</PoolName> <PoolSize value="60"/> </Item> <Item> <PoolName>CombatMeleeManager_Groups</PoolName> <PoolSize value="3"/> </Item> <Item> <PoolName>CombatMeleeManager_GroupsMP</PoolName> <PoolSize value="20"/> </Item> <Item> <PoolName>CombatMountedManager_Attacks</PoolName> <PoolSize value="1"/> </Item> <Item> <PoolName>CompEntity</PoolName> <PoolSize value="39"/> </Item> <Item> <PoolName>CPrioritizedClipSetBucket</PoolName> <PoolSize value="22"/> </Item> <Item> <PoolName>CPrioritizedClipSetRequest</PoolName> <PoolSize value="116"/> </Item> <Item> <PoolName>CRoadBlock</PoolName> <PoolSize value="3"/> </Item> <Item> <PoolName>CStuntJump</PoolName> <PoolSize value="64"/> </Item> <Item> <PoolName>CScenarioInfo</PoolName> <PoolSize value="245"/> </Item> <Item> <PoolName>CScenarioPointExtraData</PoolName> <PoolSize value="220"/> </Item> <Item> <PoolName>CutsceneStore</PoolName> <PoolSize value="1400"/> </Item> <Item> <PoolName>CScriptEntityExtension</PoolName> <PoolSize value="700"/> </Item> <Item> <PoolName>CVehicleChaseDirector</PoolName> <PoolSize value="4"/> </Item> <Item> <PoolName>CVehicleClipRequestHelper</PoolName> <PoolSize value="45"/> </Item> <Item> <PoolName>CPathNodeRouteSearchHelper</PoolName> <PoolSize value="256"/> </Item> <Item> <PoolName>CGrabHelper</PoolName> <PoolSize value="8"/> </Item> <Item> <PoolName>CGpsNumNodesStored</PoolName> <PoolSize value="1024"/> </Item> <Item> <PoolName>CClimbHandHoldDetected</PoolName> <PoolSize value="32"/> </Item> <Item> <PoolName>CAmbientLookAt</PoolName> <PoolSize value="40"/> </Item> <Item> <PoolName>DecoratorExtension</PoolName> <PoolSize value="600"/> </Item> <Item> <PoolName>DrawableStore</PoolName> <PoolSize value="368500"/> </Item> <Item> <PoolName>Dummy Object</PoolName> <PoolSize value="10010"/> </Item> <Item> <PoolName>DwdStore</PoolName> <PoolSize value="358000"/> </Item> <Item> <PoolName>EntityBatch</PoolName> <PoolSize value="5000"/> </Item> <Item> <PoolName>GrassBatch</PoolName> <PoolSize value="30000"/> </Item> <Item> <PoolName>ExprDictStore</PoolName> <PoolSize value="200"/> </Item> <Item> <PoolName>FrameFilterStore</PoolName> <PoolSize value="14"/> </Item> <Item> <PoolName>FragmentStore</PoolName> <PoolSize value="1186500"/> </Item> <Item> <PoolName>GamePlayerBroadcastDataHandler_Remote</PoolName> <PoolSize value="1550"/> </Item> <Item> <PoolName>InstanceBuffer</PoolName> <PoolSize value="20000"/> </Item> <Item> <PoolName>InteriorInst</PoolName> <PoolSize value="150"/> </Item> <Item> <PoolName>InteriorProxy</PoolName> <PoolSize value="1100"/> </Item> <Item> <PoolName>IplStore</PoolName> <PoolSize value="3000"/> </Item> <Item> <PoolName>MaxLoadedInfo</PoolName> <PoolSize value="32768"/> </Item> <Item> <PoolName>MaxLoadRequestedInfo</PoolName> <PoolSize value="3000"/> </Item> <Item> <PoolName>ActiveLoadedInfo</PoolName> <PoolSize value="3000"/> </Item> <Item> <PoolName>ActivePersistentLoadedInfo</PoolName> <PoolSize value="1439"/> </Item> <Item> <PoolName>Known Refs</PoolName> <PoolSize value="24000"/> </Item> <Item> <PoolName>LightEntity</PoolName> <PoolSize value="6000"/> </Item> <Item> <PoolName>MapDataLoadedNode</PoolName> <PoolSize value="1050"/> </Item> <Item> <PoolName>MapDataStore</PoolName> <PoolSize value="10020"/> </Item> <Item> <PoolName>MapTypesStore</PoolName> <PoolSize value="1400"/> </Item> <Item> <PoolName>MetaDataStore</PoolName> <PoolSize value="3000"/> </Item> <Item> <PoolName>NavMeshes</PoolName> <PoolSize value="10100"/> </Item> <Item> <PoolName>NetworkDefStore</PoolName> <PoolSize value="118"/> </Item> <Item> <PoolName>NetworkCrewDataMgr</PoolName> <PoolSize value="16"/> </Item> <Item> <PoolName>Object</PoolName> <PoolSize value="2300"/> </Item> <Item> <PoolName>OcclusionInteriorInfo</PoolName> <PoolSize value="70"/> </Item> <Item> <PoolName>OcclusionPathNode</PoolName> <PoolSize value="5200"/> </Item> <Item> <PoolName>OcclusionPortalEntity</PoolName> <PoolSize value="250"/> </Item> <Item> <PoolName>OcclusionPortalInfo</PoolName> <PoolSize value="500"/> </Item> <Item> <PoolName>Peds</PoolName> <PoolSize value="256"/> </Item> <Item> <PoolName>CWeapon</PoolName> <PoolSize value="1024"/> </Item> <Item> <PoolName>phInstGta</PoolName> <PoolSize value="10030"/> </Item> <Item> <PoolName>PhysicsBounds</PoolName> <PoolSize value="1450"/> </Item> <Item> <PoolName>CPickup</PoolName> <PoolSize value="73"/> </Item> <Item> <PoolName>CPickupPlacement</PoolName> <PoolSize value="280"/> </Item> <Item> <PoolName>CPickupPlacementCustomScriptData</PoolName> <PoolSize value="200"/> </Item> <Item> <PoolName>CRegenerationInfo</PoolName> <PoolSize value="56"/> </Item> <Item> <PoolName>PortalInst</PoolName> <PoolSize value="200" /> </Item> <Item> <PoolName>PoseMatcherStore</PoolName> <PoolSize value="28" /> </Item> <Item> <PoolName>PMStore</PoolName> <PoolSize value="100"/> </Item> <Item> <PoolName>PtFxSortedEntity</PoolName> <PoolSize value="384"/> </Item> <Item> <PoolName>PtFxAssetStore</PoolName> <PoolSize value="300"/> </Item> <Item> <PoolName>QuadTreeNodes</PoolName> <PoolSize value="1310"/> </Item> <Item> <PoolName>ScaleformStore</PoolName> <PoolSize value="700"/> </Item> <Item> <PoolName>ScaleformMgrArray</PoolName> <PoolSize value="40"/> </Item> <Item> <PoolName>ScriptStore</PoolName> <PoolSize value="920"/> </Item> <Item> <PoolName>StaticBounds</PoolName> <PoolSize value="13000"/> </Item> <Item> <PoolName>tcBox</PoolName> <PoolSize value="3000"/> </Item> <Item> <PoolName>TrafficLightInfos</PoolName> <PoolSize value="512"/> </Item> <Item> <PoolName>TxdStore</PoolName> <PoolSize value="300500"/> </Item> <Item> <PoolName>Vehicles</PoolName> <PoolSize value="300"/> </Item> <Item> <PoolName>VehicleStreamRequest</PoolName> <PoolSize value="60"/> </Item> <Item> <PoolName>VehicleStreamRender</PoolName> <PoolSize value="100"/> </Item> <Item> <PoolName>VehicleStruct</PoolName> <PoolSize value="200"/> </Item> <Item> <PoolName>HandlingData</PoolName> <PoolSize value="6250"/> </Item> <Item> <!-- Size of the CWaypointRecording streaming module. --> <PoolName>wptrec</PoolName> <PoolSize value="850"/> </Item> <Item> <PoolName>fwLodNode</PoolName> <PoolSize value="12500"/> </Item> <Item> <PoolName>CTask</PoolName> <PoolSize value="8192"/> </Item> <Item> <PoolName>CEvent</PoolName> <PoolSize value="950"/> </Item> <Item> <PoolName>CMoveObject</PoolName> <PoolSize value="180"/> </Item> <Item> <PoolName>CMoveAnimatedBuilding</PoolName> <PoolSize value="161"/> </Item> <Item> <PoolName>atDScriptObjectNode</PoolName> <PoolSize value="800"/> </Item> <Item> <PoolName>fwDynamicArchetypeComponent</PoolName> <PoolSize value="76000"/> </Item> <Item> <PoolName>fwDynamicEntityComponent</PoolName> <PoolSize value="8192"/> </Item> <Item> <PoolName>fwEntityContainer</PoolName> <PoolSize value="615"/> </Item> <Item> <PoolName>fwMatrixTransform</PoolName> <PoolSize value="30000"/> </Item> <Item> <PoolName>fwQuaternionTransform</PoolName> <PoolSize value="12958"/> </Item> <Item> <PoolName>fwSimpleTransform</PoolName> <PoolSize value="37000"/> </Item> <Item> <PoolName>ScenarioCarGensPerRegion</PoolName> <PoolSize value="80"/> </Item> <Item> <PoolName>ScenarioPointsAndEdgesPerRegion</PoolName> <PoolSize value="1000"/> </Item> <Item> <PoolName>ScenarioPoint</PoolName> <PoolSize value="900"/> </Item> <Item> <PoolName>ScenarioPointEntity</PoolName> <PoolSize value="350"/> </Item> <Item> <PoolName>ScenarioPointWorld</PoolName> <PoolSize value="1400"/> </Item> <Item> <PoolName>MaxNonRegionScenarioPointSpatialObjects</PoolName> <PoolSize value="900"/> </Item> <Item> <PoolName>ObjectIntelligence</PoolName> <PoolSize value="120"/> </Item> <Item> <PoolName>VehicleScenarioAttractors</PoolName> <PoolSize value="64"/> </Item> <Item> <PoolName>AircraftFlames</PoolName> <PoolSize value="34"/> </Item> <Item> <PoolName>CScenarioPointChainUseInfo</PoolName> <PoolSize value="96"/> </Item> <Item> <PoolName>CScenarioClusterSpawnedTrackingData</PoolName> <PoolSize value="190"/> </Item> <Item> <PoolName>CSPClusterFSMWrapper</PoolName> <PoolSize value="192"/> </Item> <Item> <PoolName>fwArchetypePooledMap</PoolName> <PoolSize value="64000"/> </Item> <Item> <PoolName>CTaskConversationHelper</PoolName> <PoolSize value="4"/> </Item> <Item> <PoolName>SyncedScenes</PoolName> <PoolSize value="50"/> </Item> <Item> <PoolName>AnimScenes</PoolName> <PoolSize value="10"/> </Item> <Item> <PoolName>CPropManagementHelper</PoolName> <PoolSize value="256"/> </Item> <Item> <PoolName>ActionTable_Definitions</PoolName> <PoolSize value="306"/> </Item> <Item> <PoolName>ActionTable_Results</PoolName> <PoolSize value="474"/> </Item> <Item> <PoolName>ActionTable_Impulses</PoolName> <PoolSize value="20"/> </Item> <Item> <PoolName>ActionTable_Interrelations</PoolName> <PoolSize value="60"/> </Item> <Item> <PoolName>ActionTable_Homings</PoolName> <PoolSize value="167"/> </Item> <Item> <PoolName>ActionTable_Damages</PoolName> <PoolSize value="24"/> </Item> <Item> <PoolName>ActionTable_StrikeBones</PoolName> <PoolSize value="18"/> </Item> <Item> <PoolName>ActionTable_Rumbles</PoolName> <PoolSize value="5"/> </Item> <Item> <PoolName>ActionTable_Branches</PoolName> <PoolSize value="27"/> </Item> <Item> <PoolName>ActionTable_StealthKills</PoolName> <PoolSize value="10"/> </Item> <Item> <PoolName>ActionTable_Vfx</PoolName> <PoolSize value="35"/> </Item> <Item> <PoolName>ActionTable_FacialAnimSets</PoolName> <PoolSize value="5"/> </Item> <Item> <PoolName>NetworkEntityAreas</PoolName> <PoolSize value="200"/> </Item> <Item> <PoolName>NavMeshRoute</PoolName> <PoolSize value="1024"/> </Item> </Entries> </PoolSizes> <ConfigPopulation> <ScenarioPedsMultiplier_Base value="70"/> <ScenarioPedsMultiplier value="100"/> <AmbientPedsMultiplier_Base value="7"/> <AmbientPedsMultiplier value="10"/> <MaxTotalPeds_Base value="70"/> <MaxTotalPeds value="200"/> <PedMemoryMultiplier value="500"/> <PedsForVehicles_Base value="75"/> <PedsForVehicles value="75"/> <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/> <VehicleTimesliceMaxUpdatesPerFrame value="10"/> <VehicleAmbientDensityMultiplier_Base value="7"/> <VehicleAmbientDensityMultiplier value="10"/> <VehicleMemoryMultiplier value="500"/> <VehicleParkedDensityMultiplier_Base value="50"/> <VehicleParkedDensityMultiplier value="100"/> <VehicleLowPrioParkedDensityMultiplier_Base value="50"/> <VehicleLowPrioParkedDensityMultiplier value="100"/> <VehicleUpperLimit_Base value="40"/> <VehicleUpperLimit value="130"/> <VehicleUpperLimitMP value="60"/> <VehicleParkedUpperLimit_Base value="40"/> <VehicleParkedUpperLimit value="100"/> <VehicleKeyholeShapeInnerThickness_Base value="20"/> <VehicleKeyholeShapeInnerThickness value="20"/> <VehicleKeyholeShapeOuterThickness_Base value="40"/> <VehicleKeyholeShapeOuterThickness value="40"/> <VehicleKeyholeShapeInnerRadius_Base value="80"/> <VehicleKeyholeShapeInnerRadius value="120"/> <VehicleKeyholeShapeOuterRadius_Base value="185"/> <VehicleKeyholeShapeOuterRadius value="215"/> <VehicleKeyholeSideWallThickness_Base value="60"/> <VehicleKeyholeSideWallThickness value="60"/> <VehicleMaxCreationDistance_Base value="225"/> <VehicleMaxCreationDistance value="255"/> <VehicleMaxCreationDistanceOffscreen_Base value="50"/> <VehicleMaxCreationDistanceOffscreen value="50"/> <VehicleCullRange_Base value="251"/> <VehicleCullRange value="311"/> <VehicleCullRangeOnScreenScale_Base value="140"/> <VehicleCullRangeOnScreenScale value="140"/> <VehicleCullRangeOffScreen_Base value="100"/> <VehicleCullRangeOffScreen value="150"/> <DensityBasedRemovalRateScale_Base value="36"/> <DensityBasedRemovalRateScale value="36"/> <DensityBasedRemovalTargetHeadroom_Base value="10"/> <DensityBasedRemovalTargetHeadroom value="10"/> <VehicleSpacing_Base> <VehicleSpacing_0_Base value="1"/> <VehicleSpacing_1_Base value="172"/> <VehicleSpacing_2_Base value="150"/> <VehicleSpacing_3_Base value="129"/> <VehicleSpacing_4_Base value="110"/> <VehicleSpacing_5_Base value="88"/> <VehicleSpacing_6_Base value="55"/> <VehicleSpacing_7_Base value="52"/> <VehicleSpacing_8_Base value="45"/> <VehicleSpacing_9_Base value="40"/> <VehicleSpacing_10_Base value="34"/> <VehicleSpacing_11_Base value="27"/> <VehicleSpacing_12_Base value="22"/> <VehicleSpacing_13_Base value="20"/> <VehicleSpacing_14_Base value="19"/> <VehicleSpacing_15_Base value="18"/> </VehicleSpacing_Base> <VehicleSpacing> <VehicleSpacing_0 value="1"/> <VehicleSpacing_1 value="172"/> <VehicleSpacing_2 value="150"/> <VehicleSpacing_3 value="129"/> <VehicleSpacing_4 value="110"/> <VehicleSpacing_5 value="88"/> <VehicleSpacing_6 value="55"/> <VehicleSpacing_7 value="52"/> <VehicleSpacing_8 value="45"/> <VehicleSpacing_9 value="40"/> <VehicleSpacing_10 value="34"/> <VehicleSpacing_11 value="27"/> <VehicleSpacing_12 value="22"/> <VehicleSpacing_13 value="20"/> <VehicleSpacing_14 value="19"/> <VehicleSpacing_15 value="18"/> </VehicleSpacing> <PlayersRoadScanDistance_Base value="300"/> <PlayersRoadScanDistance value="330"/> <PlayerRoadDensityInc_Base> <PlayerRoadDensityInc_0_Base value="0"/> <PlayerRoadDensityInc_1_Base value="0"/> <PlayerRoadDensityInc_2_Base value="0"/> <PlayerRoadDensityInc_3_Base value="0"/> <PlayerRoadDensityInc_4_Base value="0"/> <PlayerRoadDensityInc_5_Base value="0"/> <PlayerRoadDensityInc_6_Base value="0"/> <PlayerRoadDensityInc_7_Base value="0"/> <PlayerRoadDensityInc_8_Base value="0"/> <PlayerRoadDensityInc_9_Base value="0"/> <PlayerRoadDensityInc_10_Base value="0"/> <PlayerRoadDensityInc_11_Base value="0"/> <PlayerRoadDensityInc_12_Base value="0"/> <PlayerRoadDensityInc_13_Base value="0"/> <PlayerRoadDensityInc_14_Base value="0"/> <PlayerRoadDensityInc_15_Base value="0"/> </PlayerRoadDensityInc_Base> <PlayerRoadDensityInc> <PlayerRoadDensityInc_0 value="0"/> <PlayerRoadDensityInc_1 value="0"/> <PlayerRoadDensityInc_2 value="0"/> <PlayerRoadDensityInc_3 value="0"/> <PlayerRoadDensityInc_4 value="0"/> <PlayerRoadDensityInc_5 value="0"/> <PlayerRoadDensityInc_6 value="2"/> <PlayerRoadDensityInc_7 value="2"/> <PlayerRoadDensityInc_8 value="2"/> <PlayerRoadDensityInc_9 value="2"/> <PlayerRoadDensityInc_10 value="2"/> <PlayerRoadDensityInc_11 value="1"/> <PlayerRoadDensityInc_12 value="0"/> <PlayerRoadDensityInc_13 value="0"/> <PlayerRoadDensityInc_14 value="0"/> <PlayerRoadDensityInc_15 value="0"/> </PlayerRoadDensityInc> <NonPlayerRoadDensityDec_Base> <NonPlayerRoadDensityDec_0_Base value="0"/> <NonPlayerRoadDensityDec_1_Base value="0"/> <NonPlayerRoadDensityDec_2_Base value="0"/> <NonPlayerRoadDensityDec_3_Base value="1"/> <NonPlayerRoadDensityDec_4_Base value="1"/> <NonPlayerRoadDensityDec_5_Base value="1"/> <NonPlayerRoadDensityDec_6_Base value="1"/> <NonPlayerRoadDensityDec_7_Base value="2"/> <NonPlayerRoadDensityDec_8_Base value="2"/> <NonPlayerRoadDensityDec_9_Base value="2"/> <NonPlayerRoadDensityDec_10_Base value="2"/> <NonPlayerRoadDensityDec_11_Base value="2"/> <NonPlayerRoadDensityDec_12_Base value="3"/> <NonPlayerRoadDensityDec_13_Base value="3"/> <NonPlayerRoadDensityDec_14_Base value="3"/> <NonPlayerRoadDensityDec_15_Base value="3"/> </NonPlayerRoadDensityDec_Base> <NonPlayerRoadDensityDec> <NonPlayerRoadDensityDec_0 value="0"/> <NonPlayerRoadDensityDec_1 value="0"/> <NonPlayerRoadDensityDec_2 value="0"/> <NonPlayerRoadDensityDec_3 value="0"/> <NonPlayerRoadDensityDec_4 value="0"/> <NonPlayerRoadDensityDec_5 value="0"/> <NonPlayerRoadDensityDec_6 value="0"/> <NonPlayerRoadDensityDec_7 value="0"/> <NonPlayerRoadDensityDec_8 value="0"/> <NonPlayerRoadDensityDec_9 value="0"/> <NonPlayerRoadDensityDec_10 value="0"/> <NonPlayerRoadDensityDec_11 value="1"/> <NonPlayerRoadDensityDec_12 value="2"/> <NonPlayerRoadDensityDec_13 value="3"/> <NonPlayerRoadDensityDec_14 value="4"/> <NonPlayerRoadDensityDec_15 value="5"/> </NonPlayerRoadDensityDec> <VehiclePopulationFrameRate_Base value="20"/> <VehiclePopulationFrameRate value="25"/> <VehiclePopulationCyclesPerFrame_Base value="1"/> <VehiclePopulationCyclesPerFrame value="1"/> <VehiclePopulationFrameRateMP_Base value="15"/> <VehiclePopulationFrameRateMP value="20"/> <VehiclePopulationCyclesPerFrameMP_Base value="1"/> <VehiclePopulationCyclesPerFrameMP value="1"/> <PedPopulationFrameRate_Base value="20"/> <PedPopulationFrameRate value="25"/> <PedPopulationCyclesPerFrame_Base value="1"/> <PedPopulationCyclesPerFrame value="1"/> <PedPopulationFrameRateMP_Base value="15"/> <PedPopulationFrameRateMP value="20"/> <PedPopulationCyclesPerFrameMP_Base value="1"/> <PedPopulationCyclesPerFrameMP value="1"/> </ConfigPopulation> <Config2dEffects> <MaxAttrsAudio value="280"/> <MaxAttrsBuoyancy value="100"/> <MaxAttrsDecal value="50"/> <MaxAttrsExplosion value="50"/> <MaxAttrsLadder value="122"/> <MaxAttrsLightShaft value="600"/> <MaxAttrsParticle value="2500"/> <MaxAttrsProcObj value="100"/> <MaxAttrsScrollBar value="1"/> <MaxAttrsSpawnPoint value="500"/> <MaxAttrsWindDisturbance value="50"/> <MaxAttrsWorldPoint value="600"/> <MaxEffectsWorld2d value="600"/> </Config2dEffects> <ConfigModelInfo> <defaultPlayerName>player_zero</defaultPlayerName> <defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName> <MaxBaseModelInfos value="2"/> <MaxCompEntityModelInfos value="100"/> <MaxMloInstances value="18000"/> <MaxMloModelInfos value="220"/> <MaxPedModelInfos value="1725"/> <MaxTimeModelInfos value="1800"/> <MaxVehicleModelInfos value="6320"/> <MaxWeaponModelInfos value="115"/> <MaxExtraPedModelInfos value="2128"/> <MaxExtraVehicleModelInfos value="13800"/> <MaxExtraWeaponModelInfos value="1470"/> </ConfigModelInfo> <ConfigExtensions> <MaxDoorExtensions value="64"/> <MaxLightExtensions value="1024"/> <MaxSpawnPointOverrideExtensions value="255"/> <MaxExpressionExtensions value="255"/> </ConfigExtensions> <ConfigStreamingEngine> <ArchiveCount value="3160"/> <PhysicalStreamingBuffer value="252"/> <VirtualStreamingBuffer value="1000"/> </ConfigStreamingEngine> <UseVehicleBurnoutTexture>CB_TRUE</UseVehicleBurnoutTexture> <AllowCrouchedMovement>CB_FALSE</AllowCrouchedMovement> <AllowParachuting>CB_TRUE</AllowParachuting> <AllowStealthMovement>CB_TRUE</AllowStealthMovement> <DebugScriptsPath>x:\gta5\script\dev\singleplayer\sco\DEBUG\</DebugScriptsPath> <Threads> <Item key="Streamer"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="Update"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="Render"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="PathServer"> <Priority>PRIO_LOWEST</Priority> </Item> <Item key="SysTask"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="ControlMgrUpdateThread"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> </Threads> <ConfigOnlineServices> <RosTitleName>gta5</RosTitleName> <RosTitleVersion value="11"/> <RosScVersion value="11"/> <SteamAppId value="271590"/> <TitleDirectoryName>GTA V</TitleDirectoryName> <MultiplayerSessionTemplateName>SsnTemplateOpen</MultiplayerSessionTemplateName> <ScAuthTitleId>gtav</ScAuthTitleId> </ConfigOnlineServices> <ConfigUGCDescriptions> <MaxDescriptionLength value="255"/> <MaxNumDescriptions value="640"/> <SizeOfDescriptionBuffer value="60000"/> </ConfigUGCDescriptions> <ConfigNetScriptBroadcastData> <HostBroadcastData> <Item> <SizeOfData value="14000"/> <MaxParticipants value="32"/> <NumInstances value="5"/> </Item> <Item> <SizeOfData value="6500"/> <MaxParticipants value="32"/> <NumInstances value="6"/> </Item> <Item> <SizeOfData value="4000"/> <MaxParticipants value="32"/> <NumInstances value="6"/> </Item> <Item> <SizeOfData value="2000"/> <MaxParticipants value="32"/> <NumInstances value="2"/> </Item> <Item> <SizeOfData value="1500"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="1000"/> <MaxParticipants value="32"/> <NumInstances value="10"/> </Item> <Item> <SizeOfData value="500"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="250"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="120"/> <MaxParticipants value="32"/> <NumInstances value="6"/> </Item> <Item> <SizeOfData value="60"/> <MaxParticipants value="32"/> <NumInstances value="6"/> </Item> </HostBroadcastData> <PlayerBroadcastData> <Item> <SizeOfData value="3600"/> <MaxParticipants value="32"/> <NumInstances value="1"/> </Item> <Item> <SizeOfData value="2500"/> <MaxParticipants value="32"/> <NumInstances value="2"/> </Item> <Item> <SizeOfData value="1400"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="600"/> <MaxParticipants value="32"/> <NumInstances value="2"/> </Item> <Item> <SizeOfData value="500"/> <MaxParticipants value="32"/> <NumInstances value="3"/> </Item> <Item> <SizeOfData value="400"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="150"/> <MaxParticipants value="32"/> <NumInstances value="2"/> </Item> <Item> <SizeOfData value="80"/> <MaxParticipants value="32"/> <NumInstances value="4"/> </Item> <Item> <SizeOfData value="40"/> <MaxParticipants value="32"/> <NumInstances value="8"/> </Item> <Item> <SizeOfData value="16"/> <MaxParticipants value="32"/> <NumInstances value="16"/> </Item> </PlayerBroadcastData> </ConfigNetScriptBroadcastData> <ConfigScriptStackSizes> <StackSizeData> <Item> <StackName>MICRO</StackName> <SizeOfStack value="128"/> <NumberOfStacksOfThisSize value="20"/> </Item> <Item> <StackName>MINI</StackName> <SizeOfStack value="512"/> <NumberOfStacksOfThisSize value="20"/> </Item> <Item> <StackName>DEFAULT</StackName> <SizeOfStack value="1424"/> <NumberOfStacksOfThisSize value="68"/> </Item> <Item> <StackName>SPECIAL_ABILITY</StackName> <SizeOfStack value="1828"/> <NumberOfStacksOfThisSize value="13"/> </Item> <Item> <StackName>FRIEND</StackName> <SizeOfStack value="2050"/> <NumberOfStacksOfThisSize value="12"/> </Item> <Item> <StackName>SHOP</StackName> <SizeOfStack value="2324"/> <NumberOfStacksOfThisSize value="6"/> </Item> <Item> <StackName>CELLPHONE</StackName> <SizeOfStack value="2552"/> <NumberOfStacksOfThisSize value="2"/> </Item> <Item> <StackName>VEHICLE_SPAWN</StackName> <SizeOfStack value="3368"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>CAR_MOD_SHOP</StackName> <SizeOfStack value="3472"/> <NumberOfStacksOfThisSize value="2"/> </Item> <Item> <StackName>PAUSE_MENU_SCRIPT</StackName> <SizeOfStack value="3076"/> <NumberOfStacksOfThisSize value="2"/> </Item> <Item> <StackName>APP_INTERNET</StackName> <SizeOfStack value="4592"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>MULTIPLAYER_MISSION</StackName> <SizeOfStack value="4500"/> <NumberOfStacksOfThisSize value="19"/> </Item> <Item> <StackName>CONTACTS_APP</StackName> <SizeOfStack value="4000"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>INTERACTION_MENU</StackName> <SizeOfStack value="9800"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>SCRIPT_XML</StackName> <SizeOfStack value="8344"/> <NumberOfStacksOfThisSize value="4"/> </Item> <Item> <StackName>PROPERTY_INT</StackName> <SizeOfStack value="19400"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>ACTIVITY_CREATOR_INT</StackName> <SizeOfStack value="15400"/> <NumberOfStacksOfThisSize value="3"/> </Item> <Item> <StackName>SMPL_INTERIOR</StackName> <SizeOfStack value="2000"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>WAREHOUSE</StackName> <SizeOfStack value="14000"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>IE_DELIVERY</StackName> <SizeOfStack value="2024"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>SHOP_CONTROLLER</StackName> <SizeOfStack value="2456"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>AM_MP_YACHT</StackName> <SizeOfStack value="5000"/> <NumberOfStacksOfThisSize value="3"/> </Item> <Item> <StackName>INGAMEHUD</StackName> <SizeOfStack value="4600"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>TRANSITION</StackName> <SizeOfStack value="8032"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>FMMC_LAUNCHER</StackName> <SizeOfStack value="17000"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>MULTIPLAYER_FREEMODE</StackName> <SizeOfStack value="57250"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>MISSION</StackName> <SizeOfStack value="28000"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>MP_LAUNCH_SCRIPT</StackName> <SizeOfStack value="22500"/> <NumberOfStacksOfThisSize value="1"/> </Item> </StackSizeData> </ConfigScriptStackSizes> <ConfigScriptTextLines> <ArrayOfMaximumTextLines> <Item> <NameOfScriptTextLine>ScriptTextLinesZeroOrOneNumbers</NameOfScriptTextLine> <MaximumNumber value="160"/> </Item> <Item> <NameOfScriptTextLine>ScriptTextLinesOneSubstring</NameOfScriptTextLine> <MaximumNumber value="144"/> </Item> <Item> <NameOfScriptTextLine>ScriptTextLinesFourSubstringsThreeNumbers</NameOfScriptTextLine> <MaximumNumber value="25"/> </Item> </ArrayOfMaximumTextLines> </ConfigScriptTextLines> </Config> </Item> <!-- Debug configuration overrides --> <Item> <Build>debug</Build> <Platforms>Any</Platforms> <Config type="CGameConfig"> <ConfigStreamingEngine> <PhysicalStreamingBuffer value="252"/> </ConfigStreamingEngine> </Config> </Item> <!-- Beta configuration overrides --> <Item> <Build>beta</Build> <Platforms>Any</Platforms> <Config type="CGameConfig"> <PoolSizes> <Entries> <!-- test_startup creates lots of peds and cars around Pershing Square --> <Item> <PoolName>CScriptEntityExtension</PoolName> <PoolSize value="700"/> </Item> </Entries> </PoolSizes> <ConfigStreamingEngine> <PhysicalStreamingBuffer value="252"/> </ConfigStreamingEngine> </Config> </Item> <!-- Nonfinal param configuration overrides --> <Item> <Build>nonfinal</Build> <Platforms>Any</Platforms> <Param>usefatcuts</Param> <Config type="CGameConfig"> <PoolSizes> <Entries> <!-- fatcuts needs a bigger animation pool --> <Item> <PoolName>AnimStore</PoolName> <PoolSize value="15000"/> </Item> <Item> <PoolName>CutSceneStore</PoolName> <PoolSize value="15000"/> </Item> </Entries> </PoolSizes> </Config> </Item> <Item> <Build>any</Build> <Platforms>xboxone</Platforms> <Config type="CGameConfig"> <PoolSizes> <Entries> <Item> <PoolName>OcclusionPathNode</PoolName> <PoolSize value="3450"/> </Item> <Item> <PoolName>OcclusionPortalInfo</PoolName> <PoolSize value="400"/> </Item> </Entries> </PoolSizes> <ConfigStreamingEngine> <PhysicalStreamingBuffer value="2354"/> <VirtualStreamingBuffer value="0"/> </ConfigStreamingEngine> <ConfigMediaTranscoding> <TranscodingSmallObjectBuffer value="4096"/> <TranscodingSmallObjectMaxPointers value="6144"/> <TranscodingBuffer value="24000"/> <TranscodingMaxPointers value="256"/> </ConfigMediaTranscoding> <Threads> <Item key="Update"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="0"/> </CpuAffinity> </Item> <Item key="AsyncShapeTestMgr"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RmptfxUpdateThread"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="ControlMgrUpdateThread"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RecordingThreadDefault"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="ReplayQuantizeThread"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RecordingThreadGameAndObject"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="MediaEncoderThreadAudio"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RageDvdReader"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RageHddReader"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RecorderWorkerThread"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RecordingThreadPed"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="PathServer"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="Render"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="NetLogSpooler"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="NetRelay"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageLogfile"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageNetTcpWorker"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageAudioMixThread"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RageAudioEngineThread"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="SaveBlockDataThread"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RageDvdStreamer"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RageHddStreamer"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RecordingThreadVehicle"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="NorthAudioUpdate"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageNetSend"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageNetRecv"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageVoiceChatWorker"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="MediaEncoderThreadVideo"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="MediaDecoderThread"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="ReplayFileManager"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="ResourcePlacementThread"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> </Threads> </Config> </Item> <Item> <Build>any</Build> <Platforms>ps4</Platforms> <Config type="CGameConfig"> <PoolSizes> <Entries> <Item> <PoolName>CTask</PoolName> <PoolSize value="2100"/> </Item> <Item> <PoolName>OcclusionPathNode</PoolName> <PoolSize value="3450"/> </Item> <Item> <PoolName>OcclusionPortalInfo</PoolName> <PoolSize value="400"/> </Item> </Entries> </PoolSizes> <ConfigStreamingEngine> <PhysicalStreamingBuffer value="2354"/> <VirtualStreamingBuffer value="0"/> </ConfigStreamingEngine> <Threads> <Item key="Update"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="0"/> </CpuAffinity> </Item> <Item key="ControlMgrUpdateThread"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="AsyncShapeTestMgr"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RageDvdReader"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RecordingThreadDefault"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="ReplayQuantizeThread"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RecordingThreadGameAndObject"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="MediaEncoderThreadAudio"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RageAudioEngineThread"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RageHddReader"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RmptfxUpdateThread"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RecordingThreadPed"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="PathServer"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="2"/> </CpuAffinity> </Item> <Item key="RageGpuSubmit"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RecordingThreadVehicle"> <Priority>PRIO_ABOVE_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="NetLogSpooler"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="NetRelay"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageLogfile"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageNetTcpWorker"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="ResourcePlacementThread"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="3"/> </CpuAffinity> </Item> <Item key="RageAudioMixThread"> <Priority>PRIO_TIME_CRITICAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="SaveBlockDataThread"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RageDvdStreamer"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="RageHddStreamer"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="4"/> </CpuAffinity> </Item> <Item key="Render"> <Priority>PRIO_HIGHEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="NorthAudioUpdate"> <Priority>PRIO_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageNetSend"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageNetRecv"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="RageVoiceChatWorker"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="MediaEncoderThreadVideo"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> <Item key="ReplayFileManager"> <Priority>PRIO_LOWEST</Priority> <CpuAffinity> <Core value="5"/> </CpuAffinity> </Item> </Threads> </Config> </Item> <Item> <Build>Debug</Build> <Platforms>ps4</Platforms> <Config type="CGameConfig"> <Threads> <Item key="RageNetSend"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RageNetRecv"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="RageVoiceChatWorker"> <Priority>PRIO_BELOW_NORMAL</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> <Item key="PathServer"> <Priority>PRIO_IDLE</Priority> <CpuAffinity> <Core value="1"/> </CpuAffinity> </Item> </Threads> </Config> </Item> <Item> <Build>any</Build> <Platforms>x64</Platforms> <Config type="CGameConfig"> <Threads> <Item key="Update"> <Priority>PRIO_TIME_CRITICAL</Priority> </Item> <Item key="ControlMgrUpdateThread"> <Priority>PRIO_HIGHEST</Priority> </Item> <Item key="AsyncShapeTestMgr"> <Priority>PRIO_HIGHEST</Priority> </Item> <Item key="RageDvdReader"> <Priority>PRIO_TIME_CRITICAL</Priority> </Item> <Item key="RecordingThreadDefault"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="ReplayQuantizeThread"> <Priority>PRIO_BELOW_NORMAL</Priority> </Item> <Item key="RecordingThreadGameAndObject"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="RageAudioEngineThread"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="RageHddReader"> <Priority>PRIO_TIME_CRITICAL</Priority> </Item> <Item key="RmptfxUpdateThread"> <Priority>PRIO_HIGHEST</Priority> </Item> <Item key="RecordingThreadPed"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="PathServer"> <Priority>PRIO_LOWEST</Priority> </Item> <Item key="RecordingThreadVehicle"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="ResourcePlacementThread"> <Priority>PRIO_LOWEST</Priority> </Item> <Item key="RageAudioMixThread"> <Priority>PRIO_TIME_CRITICAL</Priority> </Item> <Item key="SaveBlockDataThread"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="RageDvdStreamer"> <Priority>PRIO_BELOW_NORMAL</Priority> </Item> <Item key="RageHddStreamer"> <Priority>PRIO_LOWEST</Priority> </Item> <Item key="Render"> <Priority>PRIO_ABOVE_NORMAL</Priority> </Item> <Item key="NorthAudioUpdate"> <Priority>PRIO_NORMAL</Priority> </Item> <Item key="RageNetSend"> <Priority>PRIO_BELOW_NORMAL</Priority> </Item> <Item key="RageNetRecv"> <Priority>PRIO_BELOW_NORMAL</Priority> </Item> <Item key="RageVoiceChatWorker"> <Priority>PRIO_BELOW_NORMAL</Priority> </Item> <Item key="ReplayFileManager"> <Priority>PRIO_LOWEST</Priority> </Item> </Threads> </Config> </Item> <Item> <Build>nonfinal</Build> <Platforms>any</Platforms> <Config type="CGameConfig"> <ConfigScriptStackSizes> <StackSizeData> <Item> <StackName>DEBUG_SCRIPT</StackName> <SizeOfStack value="4080"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>SOAK_TEST</StackName> <SizeOfStack value="4088"/> <NumberOfStacksOfThisSize value="1"/> </Item> <Item> <StackName>NETWORK_BOT</StackName> <SizeOfStack value="4096"/> <NumberOfStacksOfThisSize value="31"/> </Item> <Item> <StackName>DEBUG_MENU</StackName> <SizeOfStack value="32000"/> <NumberOfStacksOfThisSize value="1"/> </Item> </StackSizeData> </ConfigScriptStackSizes> </Config> </Item> <Item> <Build>nonfinal</Build> <Platforms>any</Platforms> <Config type="CGameConfig"> <ConfigScriptResourceExpectedMaximums> <ExpectedMaximumsArray> <Item> <ResourceTypeName>PTFX</ResourceTypeName> <ExpectedMaximum value="61"/> </Item> <Item> <ResourceTypeName>PTFX_ASSET</ResourceTypeName> <ExpectedMaximum value="20"/> </Item> <Item> <ResourceTypeName>FIRE</ResourceTypeName> <ExpectedMaximum value="32"/> </Item> <Item> <ResourceTypeName>PEDGROUP</ResourceTypeName> <ExpectedMaximum value="16"/> </Item> <Item> <ResourceTypeName>SEQUENCE_TASK</ResourceTypeName> <ExpectedMaximum value="97"/> </Item> <Item> <ResourceTypeName>DECISION_MAKER</ResourceTypeName> <ExpectedMaximum value="5"/> </Item> <Item> <ResourceTypeName>CHECKPOINT</ResourceTypeName> <ExpectedMaximum value="61"/> </Item> <Item> <ResourceTypeName>TEXTURE_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="55"/> </Item> <Item> <ResourceTypeName>DRAWABLE_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="40"/> </Item> <Item> <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="2"/> </Item> <Item> <ResourceTypeName>FRAG_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="44"/> </Item> <Item> <ResourceTypeName>DRAWABLE</ResourceTypeName> <ExpectedMaximum value="34"/> </Item> <Item> <ResourceTypeName>COVERPOINT</ResourceTypeName> <ExpectedMaximum value="51"/> </Item> <Item> <ResourceTypeName>ANIMATION</ResourceTypeName> <ExpectedMaximum value="57"/> </Item> <Item> <ResourceTypeName>MODEL</ResourceTypeName> <ExpectedMaximum value="265"/> </Item> <Item> <ResourceTypeName>RADAR_BLIP</ResourceTypeName> <ExpectedMaximum value="1800"/> </Item> <Item> <ResourceTypeName>ROPE</ResourceTypeName> <ExpectedMaximum value="12"/> </Item> <Item> <ResourceTypeName>CAMERA</ResourceTypeName> <ExpectedMaximum value="27"/> </Item> <Item> <ResourceTypeName>PATROL_ROUTE</ResourceTypeName> <ExpectedMaximum value="10"/> </Item> <Item> <ResourceTypeName>MLO</ResourceTypeName> <ExpectedMaximum value="35"/> </Item> <Item> <ResourceTypeName>RELATIONSHIP_GROUP</ResourceTypeName> <ExpectedMaximum value="251"/> </Item> <Item> <ResourceTypeName>SCALEFORM_MOVIE</ResourceTypeName> <ExpectedMaximum value="20"/> </Item> <Item> <ResourceTypeName>STREAMED_SCRIPT</ResourceTypeName> <ExpectedMaximum value="53"/> </Item> <Item> <ResourceTypeName>ITEM_SET</ResourceTypeName> <ExpectedMaximum value="6"/> </Item> <Item> <ResourceTypeName>VOLUME</ResourceTypeName> <ExpectedMaximum value="1"/> </Item> <Item> <ResourceTypeName>SPEED_ZONE</ResourceTypeName> <ExpectedMaximum value="220"/> </Item> <Item> <ResourceTypeName>WEAPON_ASSET</ResourceTypeName> <ExpectedMaximum value="64"/> </Item> <Item> <ResourceTypeName>VEHICLE_ASSET</ResourceTypeName> <ExpectedMaximum value="6"/> </Item> <Item> <ResourceTypeName>POPSCHEDULE_OVERRIDE</ResourceTypeName> <ExpectedMaximum value="1"/> </Item> <Item> <ResourceTypeName>POPSCHEDULE_OVERRIDE_VEHICLE_MODEL</ResourceTypeName> <ExpectedMaximum value="12"/> </Item> <Item> <ResourceTypeName>SCENARIO_BLOCKING_AREA</ResourceTypeName> <ExpectedMaximum value="36"/> </Item> <Item> <ResourceTypeName>BINK_MOVIE</ResourceTypeName> <ExpectedMaximum value="2"/> </Item> <Item> <ResourceTypeName>MOVIE_MESH_SET</ResourceTypeName> <ExpectedMaximum value="13"/> </Item> <Item> <ResourceTypeName>SET_REL_GROUP_DONT_AFFECT_WANTED_LEVEL</ResourceTypeName> <ExpectedMaximum value="6"/> </Item> <Item> <ResourceTypeName>VEHICLE_COMBAT_AVOIDANCE_AREA</ResourceTypeName> <ExpectedMaximum value="3"/> </Item> <Item> <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS</ResourceTypeName> <ExpectedMaximum value="3"/> </Item> <Item> <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER</ResourceTypeName> <ExpectedMaximum value="3"/> </Item> <Item> <ResourceTypeName>SYNCED_SCENE</ResourceTypeName> <ExpectedMaximum value="51"/> </Item> <Item> <ResourceTypeName>CLIP_SET</ResourceTypeName> <ExpectedMaximum value="10"/> </Item> <Item> <ResourceTypeName>VEHICLE_RECORDING</ResourceTypeName> <ExpectedMaximum value="105"/> </Item> <Item> <ResourceTypeName>MOVEMENT_MODE_ASSET</ResourceTypeName> <ExpectedMaximum value="5"/> </Item> <Item> <ResourceTypeName>CUT_SCENE</ResourceTypeName> <ExpectedMaximum value="3"/> </Item> <Item> <ResourceTypeName>CUT_FILE</ResourceTypeName> <ExpectedMaximum value="3"/> </Item> <Item> <ResourceTypeName>GHOST_SETTINGS</ResourceTypeName> <ExpectedMaximum value="2"/> </Item> <Item> <ResourceTypeName>PICKUP_GENERATION_MULTIPLIER</ResourceTypeName> <ExpectedMaximum value="2"/> </Item> </ExpectedMaximumsArray> </ConfigScriptResourceExpectedMaximums> -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
@OLiDEL83 : c'est bizarre moi j'en ai 73 voiture et j'ai mis le gameconfig 0,1 traffic et 0,1 peds sans modifié quelque chose et moi fonctionne parfaitement le jeu est fluide. Voici le mien de gameconfig: <ConfigPopulation> <ScenarioPedsMultiplier_Base value="70"/> <ScenarioPedsMultiplier value="100"/> <AmbientPedsMultiplier_Base value="7"/> <AmbientPedsMultiplier value="10"/> <MaxTotalPeds_Base value="70"/> <MaxTotalPeds value="200"/> <PedMemoryMultiplier value="500"/> <PedsForVehicles_Base value="75"/> <PedsForVehicles value="75"/> <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/> <VehicleTimesliceMaxUpdatesPerFrame value="10"/> <VehicleAmbientDensityMultiplier_Base value="7"/> <VehicleAmbientDensityMultiplier value="10"/> <VehicleMemoryMultiplier value="500"/> <VehicleParkedDensityMultiplier_Base value="50"/> <VehicleParkedDensityMultiplier value="100"/> -
Jeux Crash environs entre 15 et 20 minutes
julien51200 a répondu à un sujet de julien51200 dans Modding GTA V
@CeCe39039 : La dernière version c'est v.2.10.10 sur le site officiel qui est de août 2019. Par contre mon crash n'est pas dû à cela parce que j'ai tout enlever pour les missions parce que à cause les scripts je pouvais pas continuer. Alors je sais pas où viens le problème. -
Bonjour, voilà moi j'ai le jeu qui ce crash et je sais pas pourquoi mais j'ai essayer plusieurs manip et qui m'indique que c'est ScriptHookVDotNet2 qui pose problème. J'ai enlevé le dossier scrips et j'ai lancer le jeu en laissant ScriptHookVDotNet2 mais au bout 15 minutes sa ce crash. Alors j'ai enlever tous les ScriptHookVDotNet2 le (asi, dll, pdb, xml) et là aucun problème et j'ai laisser le trainer et j'ai des voitures en addons une vingtaine environs. Es que le problème c'est bien ScriptHookVDotNet2? Si c'est sa, es que il y aurai une nouvelle version? Parce que la dernière date 2018 alors je suis pas optimiste pour une nouvelle version.
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Jeux Crash environs entre 15 et 20 minutes
julien51200 a répondu à un sujet de julien51200 dans Modding GTA V
A ceux que je vois personne pour venir en aide? Juste au moins comprendre le problème et de trouver une solution ensemble -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
Sa fonctionne toujours pas? -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
les fichiers asi c'est dans le jeu base. Quand tu as télécharger Gameconfig (1.0.1737.0) for Limitless Vehicles. Tu l'ouvre avec winrar tu clic sur la dernière version et tu clic sur 0,1 traffic et 0,1 peds et le fichier gameconfig.xml tu le met sur ton bureau. Tu ouvre openiv tu clic sur mode administrateur et tu va dans mod/update/update/common/data et tu prend ton fichier que tu as mis sur ton bureau et tu le glisse sur openiv et voila c'est fait. Sache les asi tu fait rien avec openiv faut juste les mettre dans le jeu base est c'est tout. Dit moi si tu as réussi -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
Je les ai. Mais ils ont mis une vidéo lequel prendre comme gameconfig. Parce que il fonctionne toujours. Faut prendre 0,1 traffic et 0,1 peds. Alors je vais essayer -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
Ils prennent leurs temps pour mettre à jour le gameconfig. Je me fait chier sans les mods des voitures -
erreur memoire embedded alloc guard 1
julien51200 a répondu à un sujet de OLiDEL83 dans Modding GTA V
"Heap Limit Adjuster (650 MB of heap!" "Packfile Limit Adjuster 1.1 C'est deux là?