OLiDEL83

erreur memoire embedded alloc guard 1

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Salut à tous,
comme beaucoup d'entres vous, j'ai installé des véhicules mods, dont certain hyper modélisé (50 Mo l'archive)
environ 30, et du coup je pense que je dépasse la limite de la mémoire graphique, même en mettant les paramètres graphiques du jeu au mini, au bout de d'un moment le jeu rame et plante affiche "erreur memoire embedded alloc guard 1", alors que j'ai un PC gamer...

 

J'ai cru comprendre que certains ont réussi a changer toutes les voitures du jeu, comment ont-ils fait ?
Avez-vous un bon gameconfig à me proposer ?

 

Merci à vous

1570955890-capture-001-13102019-100733.j

Modifié par OLiDEL83

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Merci pour le lien, 

il faut installer 2 autres trucs apparemment, tu as essayé ?

"Heap Limit Adjuster (650 MB of heap!"

"Packfile Limit Adjuster 1.1"

 

ce sont des fichiers ASI et je sais pas ce qu'il faut faire, je gère pas trop Open IV à part le copier-coller 

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Le 25/09/2019 à 21:57, julien51200 a dit :

"Heap Limit Adjuster (650 MB of heap!"

"Packfile Limit Adjuster 1.1

 

C'est deux là?

 

Oui, il faut obligatoirement le gars dit (en Anglais) qu'il a pu installer 1000 voitures....

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Il y a 3 heures, julien51200 a dit :

Je les ai. Mais ils ont mis une vidéo lequel prendre comme gameconfig. Parce que il fonctionne toujours. Faut prendre 0,1 traffic et 0,1 peds. Alors je vais essayer

 

Oh pinaise, j'y connais rien

le fichier ASI tu le met ou dans Open IV ?  

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les fichiers asi c'est dans le jeu base. Quand tu as télécharger Gameconfig (1.0.1737.0) for Limitless Vehicles. Tu l'ouvre avec winrar tu clic sur la dernière version et tu clic sur 0,1 traffic et 0,1 peds et le fichier gameconfig.xml tu le met sur ton bureau. Tu ouvre openiv tu clic sur mode administrateur et tu va dans mod/update/update/common/data et tu prend ton fichier que tu as mis sur ton bureau et tu le glisse sur openiv et voila c'est fait. Sache les asi tu fait rien avec openiv faut juste les mettre dans le jeu base est c'est tout. Dit moi si tu as réussi

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Merci j'ai bien suivi la manip, mais je reste sur l'écran de démarrage "chargement du mode histoire"

il ne se passe rien.

 

Je viens d'installer le jeu et j'ai jamais fait de maj, de patch ou autres, je ne me sert pas du Online

 

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Le 07/10/2019 à 09:28, julien51200 a dit :

Sa fonctionne toujours pas?

 

Non le gameconfig "(1.0.1737.0) for Limitless Vehicles V19.0" et plus précisément la dernière version 0,1 traffic et 0,1 pedme laisse sur le chargement indéfiniment.

J'ai remis un autre gameconfig, mais c'est pas fluide, pourtant j'ai un pc gamer, et quand ça rame trop ça plante.

j'ai 60 voitures d'installer, il doit bien y avoir quelqu'un qui a réussi à faire tourner le jeu avec 60 voitures mods, il me faudrait un gameconfig bien réglé 

(le jeu est installé sur un DD normal non SSD)

 

c'est celui que j'ai mis

<ConfigPopulation>
                    <ScenarioPedsMultiplier_Base value="70"/>
                    <ScenarioPedsMultiplier value="100"/>
                    <AmbientPedsMultiplier_Base value="70"/>
                    <AmbientPedsMultiplier value="100"/>
                    <MaxTotalPeds_Base value="70"/>
                    <MaxTotalPeds value="200"/>
                    <PedMemoryMultiplier value="1200"/>
                    <PedsForVehicles_Base value="75"/>
                    <PedsForVehicles value="75"/>
                    <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
                    <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
                    <VehicleAmbientDensityMultiplier_Base value="66"/>
                    <VehicleAmbientDensityMultiplier value="10"/>
                    <VehicleMemoryMultiplier value="1200"/>
                    <VehicleParkedDensityMultiplier_Base value="50"/>
                    <VehicleParkedDensityMultiplier value="100"/>
                    <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
                    <VehicleLowPrioParkedDensityMultiplier value="100"/>

Modifié par OLiDEL83

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@OLiDEL83 : c'est bizarre moi j'en ai 73 voiture et j'ai mis le gameconfig 0,1 traffic et 0,1 peds sans modifié quelque chose et moi fonctionne parfaitement le jeu est fluide.

 

Voici le mien de gameconfig:

 

<ConfigPopulation>
                    <ScenarioPedsMultiplier_Base value="70"/>
                    <ScenarioPedsMultiplier value="100"/>
                    <AmbientPedsMultiplier_Base value="7"/>
                    <AmbientPedsMultiplier value="10"/>
                    <MaxTotalPeds_Base value="70"/>
                    <MaxTotalPeds value="200"/>
                    <PedMemoryMultiplier value="500"/>
                    <PedsForVehicles_Base value="75"/>
                    <PedsForVehicles value="75"/>
                    <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
                    <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
                    <VehicleAmbientDensityMultiplier_Base value="7"/>
                    <VehicleAmbientDensityMultiplier value="10"/>
                    <VehicleMemoryMultiplier value="500"/>
                    <VehicleParkedDensityMultiplier_Base value="50"/>
                    <VehicleParkedDensityMultiplier value="100"/>

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        <!-- Base configuration, applies to all platforms and builds. -->
        <Item>
            <Build>Any</Build>
            <Platforms>Any</Platforms>
            <Config type="CGameConfig">
                <PoolSizes>
                    <Entries>
                        <!-- Keep these sorted -->

                        <Item>
                            <PoolName>AnimatedBuilding</PoolName>
                            <PoolSize value="1600"/>
                        </Item>
                        <Item>
                            <PoolName>AttachmentExtension</PoolName>
                            <PoolSize value="4300"/>
                        </Item>
                        <Item>
                            <PoolName>AudioHeap</PoolName>
                            <PoolSize value="195"/>
                        </Item>
                        <Item>
                            <PoolName>BlendshapeStore</PoolName>
                            <PoolSize value="75"/>
                        </Item>
                        <Item>
                            <PoolName>Building</PoolName>
                            <PoolSize value="65000"/>
                        </Item>
                        <Item>
                            <!-- Size of CVehicleRecordingMgr's streaming module. -->
                            <PoolName>carrec</PoolName>
                            <PoolSize value="4000"/>
                        </Item>
                        <Item>
                            <PoolName>CBoatChaseDirector</PoolName>
                            <PoolSize value="4"/>
                        </Item>
                        <Item>
                            <PoolName>CVehicleCombatAvoidanceArea</PoolName>
                            <PoolSize value="5"/>
                        </Item>
                        <Item>
                            <PoolName>CCargen</PoolName>
                            <PoolSize value="800"/>
                        </Item>
                        <Item>
                            <PoolName>CCargenForScenarios</PoolName>
                            <PoolSize value="500"/>
                        </Item>
                        <Item>
                            <PoolName>CCombatDirector</PoolName>
                            <PoolSize value="5"/>
                        </Item>
                        <Item>
                            <PoolName>CCombatInfo</PoolName>
                            <PoolSize value="16"/>
                        </Item>
                        <Item>
                            <PoolName>CCombatSituation</PoolName>
                            <PoolSize value="6"/>
                        </Item>
                        <Item>
                            <PoolName>CCoverFinder</PoolName>
                            <PoolSize value="40"/>
                        </Item>
                        <Item>
                            <PoolName>CDefaultCrimeInfo</PoolName>
                            <PoolSize value="13"/>
                        </Item>
                        <Item>
                            <PoolName>CTacticalAnalysis</PoolName>
                            <PoolSize value="3"/>
                        </Item>
                        <Item>
                            <PoolName>CTaskUseScenarioEntityExtension</PoolName>
                            <PoolSize value="256"/>
                        </Item>
                        <Item>
                            <PoolName>AnimStore</PoolName>
                            <PoolSize value="16900"/>
                        </Item>
                        <Item>
                            <PoolName>CGameScriptResource</PoolName>
                            <PoolSize value="3058"/>
                        </Item>
                        <Item>
                            <PoolName>ClothStore</PoolName>
                            <PoolSize value="60"/>
                        </Item>
                        <Item>
                            <PoolName>CombatMeleeManager_Groups</PoolName>
                            <PoolSize value="3"/>
                        </Item>
                        <Item>
                            <PoolName>CombatMeleeManager_GroupsMP</PoolName>
                            <PoolSize value="20"/>
                        </Item>
                        <Item>
                            <PoolName>CombatMountedManager_Attacks</PoolName>
                            <PoolSize value="1"/>
                        </Item>
                        <Item>
                            <PoolName>CompEntity</PoolName>
                            <PoolSize value="39"/>
                        </Item>
                        <Item>
                            <PoolName>CPrioritizedClipSetBucket</PoolName>
                            <PoolSize value="22"/>
                        </Item>
                        <Item>
                            <PoolName>CPrioritizedClipSetRequest</PoolName>
                            <PoolSize value="116"/>
                        </Item>
                        <Item>
                            <PoolName>CRoadBlock</PoolName>
                            <PoolSize value="3"/>
                        </Item>
                        <Item>
                            <PoolName>CStuntJump</PoolName>
                            <PoolSize value="64"/>
                        </Item>
                        <Item>
                            <PoolName>CScenarioInfo</PoolName>
                            <PoolSize value="245"/>
                        </Item>
                        <Item>
                            <PoolName>CScenarioPointExtraData</PoolName>
                            <PoolSize value="220"/>
                        </Item>
                        <Item>
                            <PoolName>CutsceneStore</PoolName>
                            <PoolSize value="1400"/>
                        </Item>
                        <Item>
                            <PoolName>CScriptEntityExtension</PoolName>
                            <PoolSize value="700"/>
                        </Item>
                        <Item>
                            <PoolName>CVehicleChaseDirector</PoolName>
                            <PoolSize value="4"/>
                        </Item>
                        <Item>
                            <PoolName>CVehicleClipRequestHelper</PoolName>
                            <PoolSize value="45"/>
                        </Item>
                        <Item>
                            <PoolName>CPathNodeRouteSearchHelper</PoolName>
                            <PoolSize value="256"/>
                        </Item>
                        <Item>
                            <PoolName>CGrabHelper</PoolName>
                            <PoolSize value="8"/>
                        </Item>
                        <Item>
                            <PoolName>CGpsNumNodesStored</PoolName>
                            <PoolSize value="1024"/>
                        </Item>
                        <Item>
                            <PoolName>CClimbHandHoldDetected</PoolName>
                            <PoolSize value="32"/>
                        </Item>
                        <Item>
                            <PoolName>CAmbientLookAt</PoolName>
                            <PoolSize value="40"/>
                        </Item>
                        <Item>
                            <PoolName>DecoratorExtension</PoolName>
                            <PoolSize value="600"/>
                        </Item>
                        <Item>
                            <PoolName>DrawableStore</PoolName>
                            <PoolSize value="368500"/>
                        </Item>
                        <Item>
                            <PoolName>Dummy Object</PoolName>
                            <PoolSize value="10010"/>
                        </Item>
                        <Item>
                            <PoolName>DwdStore</PoolName>
                            <PoolSize value="358000"/>
                        </Item>
                        <Item>
                            <PoolName>EntityBatch</PoolName>
                            <PoolSize value="5000"/>
                        </Item>
                        <Item>
                            <PoolName>GrassBatch</PoolName>
                            <PoolSize value="30000"/>
                        </Item>
                        <Item>
                            <PoolName>ExprDictStore</PoolName>
                            <PoolSize value="200"/>
                        </Item>
                        <Item>
                            <PoolName>FrameFilterStore</PoolName>
                            <PoolSize value="14"/>
                        </Item>
                        <Item>
                            <PoolName>FragmentStore</PoolName>
                            <PoolSize value="1186500"/>
                        </Item>
                        <Item>
                            <PoolName>GamePlayerBroadcastDataHandler_Remote</PoolName>
                            <PoolSize value="1550"/>
                        </Item>
                        <Item>
                            <PoolName>InstanceBuffer</PoolName>
                            <PoolSize value="20000"/>
                        </Item>
                        <Item>
                            <PoolName>InteriorInst</PoolName>
                            <PoolSize value="150"/>
                        </Item>
                        <Item>
                            <PoolName>InteriorProxy</PoolName>
                            <PoolSize value="1100"/>
                        </Item>
                        <Item>
                            <PoolName>IplStore</PoolName>
                            <PoolSize value="3000"/>
                        </Item>
                        <Item>
                            <PoolName>MaxLoadedInfo</PoolName>
                            <PoolSize value="32768"/>
                        </Item>
                        <Item>
                            <PoolName>MaxLoadRequestedInfo</PoolName>
                            <PoolSize value="3000"/>
                        </Item>
                        <Item>
                            <PoolName>ActiveLoadedInfo</PoolName>
                            <PoolSize value="3000"/>
                        </Item>
                        <Item>
                            <PoolName>ActivePersistentLoadedInfo</PoolName>
                            <PoolSize value="1439"/>
                        </Item>
                        <Item>
                            <PoolName>Known Refs</PoolName>
                            <PoolSize value="24000"/>
                        </Item>
                        <Item>
                            <PoolName>LightEntity</PoolName>
                            <PoolSize value="6000"/>
                        </Item>
                        <Item>
                            <PoolName>MapDataLoadedNode</PoolName>
                            <PoolSize value="1050"/>
                        </Item>
                        <Item>
                            <PoolName>MapDataStore</PoolName>
                            <PoolSize value="10020"/>
                        </Item>
                        <Item>
                            <PoolName>MapTypesStore</PoolName>
                            <PoolSize value="1400"/>
                        </Item>
                        <Item>
                            <PoolName>MetaDataStore</PoolName>
                            <PoolSize value="3000"/>
                        </Item>
                        <Item>
                            <PoolName>NavMeshes</PoolName>
                            <PoolSize value="10100"/>
                        </Item>
                        <Item>
                            <PoolName>NetworkDefStore</PoolName>
                            <PoolSize value="118"/>
                        </Item>
                        <Item>
                            <PoolName>NetworkCrewDataMgr</PoolName>
                            <PoolSize value="16"/>
                        </Item>
                        <Item>
                            <PoolName>Object</PoolName>
                            <PoolSize value="2300"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionInteriorInfo</PoolName>
                            <PoolSize value="70"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPathNode</PoolName>
                            <PoolSize value="5200"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPortalEntity</PoolName>
                            <PoolSize value="250"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPortalInfo</PoolName>
                            <PoolSize value="500"/>
                        </Item>
                        <Item>
                            <PoolName>Peds</PoolName>
                            <PoolSize value="256"/>
                        </Item>
                        <Item>
                            <PoolName>CWeapon</PoolName>
                            <PoolSize value="1024"/>
                        </Item>
                        <Item>
                            <PoolName>phInstGta</PoolName>
                            <PoolSize value="10030"/>
                        </Item>
                        <Item>
                            <PoolName>PhysicsBounds</PoolName>
                            <PoolSize value="1450"/>
                        </Item>
                        <Item>
                            <PoolName>CPickup</PoolName>
                            <PoolSize value="73"/>
                        </Item>
                        <Item>
                            <PoolName>CPickupPlacement</PoolName>
                            <PoolSize value="280"/>
                        </Item>
                        <Item>
                            <PoolName>CPickupPlacementCustomScriptData</PoolName>
                            <PoolSize value="200"/>
                        </Item>
                        <Item>
                            <PoolName>CRegenerationInfo</PoolName>
                            <PoolSize value="56"/>
                        </Item>
                        <Item>
                            <PoolName>PortalInst</PoolName>
                            <PoolSize value="200" />
                        </Item>
                        <Item>
                            <PoolName>PoseMatcherStore</PoolName>
                            <PoolSize value="28" />
                        </Item>
                        <Item>
                            <PoolName>PMStore</PoolName>
                            <PoolSize value="100"/>
                        </Item>
                        <Item>
                            <PoolName>PtFxSortedEntity</PoolName>
                            <PoolSize value="384"/>
                        </Item>
                        <Item>
                            <PoolName>PtFxAssetStore</PoolName>
                            <PoolSize value="300"/>
                        </Item>
                        <Item>
                            <PoolName>QuadTreeNodes</PoolName>
                            <PoolSize value="1310"/>
                        </Item>
                        <Item>
                            <PoolName>ScaleformStore</PoolName>
                            <PoolSize value="700"/>
                        </Item>
                        <Item>
                            <PoolName>ScaleformMgrArray</PoolName>
                            <PoolSize value="40"/>
                        </Item>
                        <Item>
                            <PoolName>ScriptStore</PoolName>
                            <PoolSize value="920"/>
                        </Item>
                        <Item>
                            <PoolName>StaticBounds</PoolName>
                            <PoolSize value="13000"/>
                        </Item>
                        <Item>
                            <PoolName>tcBox</PoolName>
                            <PoolSize value="3000"/>
                        </Item>
                        <Item>
                            <PoolName>TrafficLightInfos</PoolName>
                            <PoolSize value="512"/>
                        </Item>
                        <Item>
                            <PoolName>TxdStore</PoolName>
                            <PoolSize value="300500"/>
                        </Item>
                        <Item>
                            <PoolName>Vehicles</PoolName>
                            <PoolSize value="300"/>
                        </Item>
                        <Item>
                            <PoolName>VehicleStreamRequest</PoolName>
                            <PoolSize value="60"/>
                        </Item>
                        <Item>
                            <PoolName>VehicleStreamRender</PoolName>
                            <PoolSize value="100"/>
                        </Item>
                        <Item>
                            <PoolName>VehicleStruct</PoolName>
                            <PoolSize value="200"/>
                        </Item>
                        <Item>
                            <PoolName>HandlingData</PoolName>
                            <PoolSize value="6250"/>
                        </Item>
                        <Item>
                            <!-- Size of the CWaypointRecording streaming module. -->
                            <PoolName>wptrec</PoolName>
                            <PoolSize value="850"/>
                        </Item>
                        <Item>
                            <PoolName>fwLodNode</PoolName>
                            <PoolSize value="12500"/>
                        </Item>
                        <Item>
                            <PoolName>CTask</PoolName>
                            <PoolSize value="8192"/>
                        </Item>
                        <Item>
                            <PoolName>CEvent</PoolName>
                            <PoolSize value="950"/>
                        </Item>
                        <Item>
                            <PoolName>CMoveObject</PoolName>
                            <PoolSize value="180"/>
                        </Item>
                        <Item>
                            <PoolName>CMoveAnimatedBuilding</PoolName>
                            <PoolSize value="161"/>
                        </Item>
                        <Item>
                            <PoolName>atDScriptObjectNode</PoolName>
                            <PoolSize value="800"/>
                        </Item>
                        <Item>
                            <PoolName>fwDynamicArchetypeComponent</PoolName>
                            <PoolSize value="76000"/>
                        </Item>
                        <Item>
                            <PoolName>fwDynamicEntityComponent</PoolName>
                            <PoolSize value="8192"/>
                        </Item>
                        <Item>
                            <PoolName>fwEntityContainer</PoolName>
                            <PoolSize value="615"/>
                        </Item>
                        <Item>
                            <PoolName>fwMatrixTransform</PoolName>
                            <PoolSize value="30000"/>
                        </Item>
                        <Item>
                            <PoolName>fwQuaternionTransform</PoolName>
                            <PoolSize value="12958"/>
                        </Item>
                        <Item>
                            <PoolName>fwSimpleTransform</PoolName>
                            <PoolSize value="37000"/>
                        </Item>
                        <Item>
                            <PoolName>ScenarioCarGensPerRegion</PoolName>
                            <PoolSize value="80"/>
                        </Item>
                        <Item>
                            <PoolName>ScenarioPointsAndEdgesPerRegion</PoolName>
                            <PoolSize value="1000"/>
                        </Item>
                        <Item>
                            <PoolName>ScenarioPoint</PoolName>
                            <PoolSize value="900"/>
                        </Item>
                        <Item>
                            <PoolName>ScenarioPointEntity</PoolName>
                            <PoolSize value="350"/>
                        </Item>
                        <Item>
                            <PoolName>ScenarioPointWorld</PoolName>
                            <PoolSize value="1400"/>
                        </Item>
                        <Item>
                            <PoolName>MaxNonRegionScenarioPointSpatialObjects</PoolName>
                            <PoolSize value="900"/>
                        </Item>
                        <Item>
                            <PoolName>ObjectIntelligence</PoolName>
                            <PoolSize value="120"/>
                        </Item>
                        <Item>
                            <PoolName>VehicleScenarioAttractors</PoolName>
                            <PoolSize value="64"/>
                        </Item>
                        <Item>
                            <PoolName>AircraftFlames</PoolName>
                            <PoolSize value="34"/>
                        </Item>
                        <Item>
                            <PoolName>CScenarioPointChainUseInfo</PoolName>
                            <PoolSize value="96"/>
                        </Item>
                        <Item>
                            <PoolName>CScenarioClusterSpawnedTrackingData</PoolName>
                            <PoolSize value="190"/>
                        </Item>
                        <Item>
                            <PoolName>CSPClusterFSMWrapper</PoolName>
                            <PoolSize value="192"/>
                        </Item>
                        <Item>
                            <PoolName>fwArchetypePooledMap</PoolName>
                            <PoolSize value="64000"/>
                        </Item>
                        <Item>
                            <PoolName>CTaskConversationHelper</PoolName>
                            <PoolSize value="4"/>
                        </Item>
                        <Item>
                            <PoolName>SyncedScenes</PoolName>
                            <PoolSize value="50"/>
                        </Item>
                        <Item>
                            <PoolName>AnimScenes</PoolName>
                            <PoolSize value="10"/>
                        </Item>
                        <Item>
                            <PoolName>CPropManagementHelper</PoolName>
                            <PoolSize value="256"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Definitions</PoolName>
                            <PoolSize value="306"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Results</PoolName>
                            <PoolSize value="474"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Impulses</PoolName>
                            <PoolSize value="20"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Interrelations</PoolName>
                            <PoolSize value="60"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Homings</PoolName>
                            <PoolSize value="167"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Damages</PoolName>
                            <PoolSize value="24"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_StrikeBones</PoolName>
                            <PoolSize value="18"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Rumbles</PoolName>
                            <PoolSize value="5"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Branches</PoolName>
                            <PoolSize value="27"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_StealthKills</PoolName>
                            <PoolSize value="10"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_Vfx</PoolName>
                            <PoolSize value="35"/>
                        </Item>
                        <Item>
                            <PoolName>ActionTable_FacialAnimSets</PoolName>
                            <PoolSize value="5"/>
                        </Item>
                        <Item>
                            <PoolName>NetworkEntityAreas</PoolName>
                            <PoolSize value="200"/>
                        </Item>
                        <Item>
                            <PoolName>NavMeshRoute</PoolName>
                            <PoolSize value="1024"/>
                        </Item>
                    </Entries>
                </PoolSizes>

                <ConfigPopulation>
                    <ScenarioPedsMultiplier_Base value="70"/>
                    <ScenarioPedsMultiplier value="100"/>
                    <AmbientPedsMultiplier_Base value="7"/>
                    <AmbientPedsMultiplier value="10"/>
                    <MaxTotalPeds_Base value="70"/>
                    <MaxTotalPeds value="200"/>
                    <PedMemoryMultiplier value="500"/>
                    <PedsForVehicles_Base value="75"/>
                    <PedsForVehicles value="75"/>
                    <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
                    <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
                    <VehicleAmbientDensityMultiplier_Base value="7"/>
                    <VehicleAmbientDensityMultiplier value="10"/>
                    <VehicleMemoryMultiplier value="500"/>
                    <VehicleParkedDensityMultiplier_Base value="50"/>
                    <VehicleParkedDensityMultiplier value="100"/>
                    <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
                    <VehicleLowPrioParkedDensityMultiplier value="100"/>
                    <VehicleUpperLimit_Base value="40"/>
                    <VehicleUpperLimit value="130"/>
                    <VehicleUpperLimitMP value="60"/>
                    <VehicleParkedUpperLimit_Base value="40"/>
                    <VehicleParkedUpperLimit value="100"/>
                    <VehicleKeyholeShapeInnerThickness_Base value="20"/>
                    <VehicleKeyholeShapeInnerThickness value="20"/>
                    <VehicleKeyholeShapeOuterThickness_Base value="40"/>
                    <VehicleKeyholeShapeOuterThickness value="40"/>
                    <VehicleKeyholeShapeInnerRadius_Base value="80"/>
                    <VehicleKeyholeShapeInnerRadius value="120"/>
                    <VehicleKeyholeShapeOuterRadius_Base value="185"/>
                    <VehicleKeyholeShapeOuterRadius value="215"/>
                    <VehicleKeyholeSideWallThickness_Base value="60"/>
                    <VehicleKeyholeSideWallThickness value="60"/>
                    <VehicleMaxCreationDistance_Base value="225"/>
                    <VehicleMaxCreationDistance value="255"/>
                    <VehicleMaxCreationDistanceOffscreen_Base value="50"/>
                    <VehicleMaxCreationDistanceOffscreen value="50"/>
                    <VehicleCullRange_Base value="251"/>
                    <VehicleCullRange value="311"/>
                    <VehicleCullRangeOnScreenScale_Base value="140"/>
                    <VehicleCullRangeOnScreenScale value="140"/>
                    <VehicleCullRangeOffScreen_Base value="100"/>
                    <VehicleCullRangeOffScreen value="150"/>
                    <DensityBasedRemovalRateScale_Base value="36"/>
                    <DensityBasedRemovalRateScale value="36"/>
                    <DensityBasedRemovalTargetHeadroom_Base value="10"/>
                    <DensityBasedRemovalTargetHeadroom value="10"/>
                    <VehicleSpacing_Base>
                        <VehicleSpacing_0_Base value="1"/>
                        <VehicleSpacing_1_Base value="172"/>
                        <VehicleSpacing_2_Base value="150"/>
                        <VehicleSpacing_3_Base value="129"/>
                        <VehicleSpacing_4_Base value="110"/>
                        <VehicleSpacing_5_Base value="88"/>
                        <VehicleSpacing_6_Base value="55"/>
                        <VehicleSpacing_7_Base value="52"/>
                        <VehicleSpacing_8_Base value="45"/>
                        <VehicleSpacing_9_Base value="40"/>
                        <VehicleSpacing_10_Base value="34"/>
                        <VehicleSpacing_11_Base value="27"/>
                        <VehicleSpacing_12_Base value="22"/>
                        <VehicleSpacing_13_Base value="20"/>
                        <VehicleSpacing_14_Base value="19"/>
                        <VehicleSpacing_15_Base value="18"/>
                    </VehicleSpacing_Base>
                    <VehicleSpacing>
                        <VehicleSpacing_0 value="1"/>
                        <VehicleSpacing_1 value="172"/>
                        <VehicleSpacing_2 value="150"/>
                        <VehicleSpacing_3 value="129"/>
                        <VehicleSpacing_4 value="110"/>
                        <VehicleSpacing_5 value="88"/>
                        <VehicleSpacing_6 value="55"/>
                        <VehicleSpacing_7 value="52"/>
                        <VehicleSpacing_8 value="45"/>
                        <VehicleSpacing_9 value="40"/>
                        <VehicleSpacing_10 value="34"/>
                        <VehicleSpacing_11 value="27"/>
                        <VehicleSpacing_12 value="22"/>
                        <VehicleSpacing_13 value="20"/>
                        <VehicleSpacing_14 value="19"/>
                        <VehicleSpacing_15 value="18"/>
                    </VehicleSpacing>
                    <PlayersRoadScanDistance_Base value="300"/>
                    <PlayersRoadScanDistance value="330"/>
                    <PlayerRoadDensityInc_Base>
                        <PlayerRoadDensityInc_0_Base value="0"/>
                        <PlayerRoadDensityInc_1_Base value="0"/>
                        <PlayerRoadDensityInc_2_Base value="0"/>
                        <PlayerRoadDensityInc_3_Base value="0"/>
                        <PlayerRoadDensityInc_4_Base value="0"/>
                        <PlayerRoadDensityInc_5_Base value="0"/>
                        <PlayerRoadDensityInc_6_Base value="0"/>
                        <PlayerRoadDensityInc_7_Base value="0"/>
                        <PlayerRoadDensityInc_8_Base value="0"/>
                        <PlayerRoadDensityInc_9_Base value="0"/>
                        <PlayerRoadDensityInc_10_Base value="0"/>
                        <PlayerRoadDensityInc_11_Base value="0"/>
                        <PlayerRoadDensityInc_12_Base value="0"/>
                        <PlayerRoadDensityInc_13_Base value="0"/>
                        <PlayerRoadDensityInc_14_Base value="0"/>
                        <PlayerRoadDensityInc_15_Base value="0"/>
                    </PlayerRoadDensityInc_Base>
                    <PlayerRoadDensityInc>
                        <PlayerRoadDensityInc_0 value="0"/>
                        <PlayerRoadDensityInc_1 value="0"/>
                        <PlayerRoadDensityInc_2 value="0"/>
                        <PlayerRoadDensityInc_3 value="0"/>
                        <PlayerRoadDensityInc_4 value="0"/>
                        <PlayerRoadDensityInc_5 value="0"/>
                        <PlayerRoadDensityInc_6 value="2"/>
                        <PlayerRoadDensityInc_7 value="2"/>
                        <PlayerRoadDensityInc_8 value="2"/>
                        <PlayerRoadDensityInc_9 value="2"/>
                        <PlayerRoadDensityInc_10 value="2"/>
                        <PlayerRoadDensityInc_11 value="1"/>
                        <PlayerRoadDensityInc_12 value="0"/>
                        <PlayerRoadDensityInc_13 value="0"/>
                        <PlayerRoadDensityInc_14 value="0"/>
                        <PlayerRoadDensityInc_15 value="0"/>
                    </PlayerRoadDensityInc>
                    <NonPlayerRoadDensityDec_Base>
                        <NonPlayerRoadDensityDec_0_Base value="0"/>
                        <NonPlayerRoadDensityDec_1_Base value="0"/>
                        <NonPlayerRoadDensityDec_2_Base value="0"/>
                        <NonPlayerRoadDensityDec_3_Base value="1"/>
                        <NonPlayerRoadDensityDec_4_Base value="1"/>
                        <NonPlayerRoadDensityDec_5_Base value="1"/>
                        <NonPlayerRoadDensityDec_6_Base value="1"/>
                        <NonPlayerRoadDensityDec_7_Base value="2"/>
                        <NonPlayerRoadDensityDec_8_Base value="2"/>
                        <NonPlayerRoadDensityDec_9_Base value="2"/>
                        <NonPlayerRoadDensityDec_10_Base value="2"/>
                        <NonPlayerRoadDensityDec_11_Base value="2"/>
                        <NonPlayerRoadDensityDec_12_Base value="3"/>
                        <NonPlayerRoadDensityDec_13_Base value="3"/>
                        <NonPlayerRoadDensityDec_14_Base value="3"/>
                        <NonPlayerRoadDensityDec_15_Base value="3"/>
                    </NonPlayerRoadDensityDec_Base>
                    <NonPlayerRoadDensityDec>
                        <NonPlayerRoadDensityDec_0 value="0"/>
                        <NonPlayerRoadDensityDec_1 value="0"/>
                        <NonPlayerRoadDensityDec_2 value="0"/>
                        <NonPlayerRoadDensityDec_3 value="0"/>
                        <NonPlayerRoadDensityDec_4 value="0"/>
                        <NonPlayerRoadDensityDec_5 value="0"/>
                        <NonPlayerRoadDensityDec_6 value="0"/>
                        <NonPlayerRoadDensityDec_7 value="0"/>
                        <NonPlayerRoadDensityDec_8 value="0"/>
                        <NonPlayerRoadDensityDec_9 value="0"/>
                        <NonPlayerRoadDensityDec_10 value="0"/>
                        <NonPlayerRoadDensityDec_11 value="1"/>
                        <NonPlayerRoadDensityDec_12 value="2"/>
                        <NonPlayerRoadDensityDec_13 value="3"/>
                        <NonPlayerRoadDensityDec_14 value="4"/>
                        <NonPlayerRoadDensityDec_15 value="5"/>
                    </NonPlayerRoadDensityDec>
                    <VehiclePopulationFrameRate_Base value="20"/>
                    <VehiclePopulationFrameRate value="25"/>
                    <VehiclePopulationCyclesPerFrame_Base value="1"/>
                    <VehiclePopulationCyclesPerFrame value="1"/>
                    <VehiclePopulationFrameRateMP_Base value="15"/>
                    <VehiclePopulationFrameRateMP value="20"/>
                    <VehiclePopulationCyclesPerFrameMP_Base value="1"/>
                    <VehiclePopulationCyclesPerFrameMP value="1"/>
                    <PedPopulationFrameRate_Base value="20"/>
                    <PedPopulationFrameRate value="25"/>
                    <PedPopulationCyclesPerFrame_Base value="1"/>
                    <PedPopulationCyclesPerFrame value="1"/>
                    <PedPopulationFrameRateMP_Base value="15"/>
                    <PedPopulationFrameRateMP value="20"/>
                    <PedPopulationCyclesPerFrameMP_Base value="1"/>
                    <PedPopulationCyclesPerFrameMP value="1"/>
                </ConfigPopulation>

                <Config2dEffects>
                    <MaxAttrsAudio value="280"/>
                    <MaxAttrsBuoyancy value="100"/>
                    <MaxAttrsDecal value="50"/>
                    <MaxAttrsExplosion value="50"/>
                    <MaxAttrsLadder value="122"/>
                    <MaxAttrsLightShaft value="600"/>
                    <MaxAttrsParticle value="2500"/>
                    <MaxAttrsProcObj value="100"/>
                    <MaxAttrsScrollBar value="1"/>
                    <MaxAttrsSpawnPoint value="500"/>
                    <MaxAttrsWindDisturbance value="50"/>
                    <MaxAttrsWorldPoint value="600"/>
                    <MaxEffectsWorld2d value="600"/>
                </Config2dEffects>

                <ConfigModelInfo>
                    <defaultPlayerName>player_zero</defaultPlayerName>
                    <defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName>
                    <MaxBaseModelInfos value="2"/>
                    <MaxCompEntityModelInfos value="100"/>
                    <MaxMloInstances value="18000"/>
                    <MaxMloModelInfos value="220"/>
                    <MaxPedModelInfos value="1725"/>
                    <MaxTimeModelInfos value="1800"/>
                    <MaxVehicleModelInfos value="6320"/>
                    <MaxWeaponModelInfos value="115"/>
                    <MaxExtraPedModelInfos value="2128"/>
                    <MaxExtraVehicleModelInfos value="13800"/>
                    <MaxExtraWeaponModelInfos value="1470"/>
                </ConfigModelInfo>

                <ConfigExtensions>
                    <MaxDoorExtensions value="64"/>
                    <MaxLightExtensions value="1024"/>
                    <MaxSpawnPointOverrideExtensions value="255"/>
                    <MaxExpressionExtensions value="255"/>
                </ConfigExtensions>

                <ConfigStreamingEngine>
                    <ArchiveCount value="3160"/>
                    <PhysicalStreamingBuffer value="252"/>
                    <VirtualStreamingBuffer value="1000"/>
                </ConfigStreamingEngine>

                <UseVehicleBurnoutTexture>CB_TRUE</UseVehicleBurnoutTexture>
                <AllowCrouchedMovement>CB_FALSE</AllowCrouchedMovement>
                <AllowParachuting>CB_TRUE</AllowParachuting>
                <AllowStealthMovement>CB_TRUE</AllowStealthMovement>
                <DebugScriptsPath>x:\gta5\script\dev\singleplayer\sco\DEBUG\</DebugScriptsPath>

                <Threads>
                    <Item key="Streamer">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="Update">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="Render">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="PathServer">
                        <Priority>PRIO_LOWEST</Priority>
                    </Item>
                    <Item key="SysTask">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="ControlMgrUpdateThread">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                </Threads>

                <ConfigOnlineServices>
                    <RosTitleName>gta5</RosTitleName>
                    <RosTitleVersion value="11"/>
                    <RosScVersion value="11"/>
                    <SteamAppId value="271590"/>
                    <TitleDirectoryName>GTA V</TitleDirectoryName>
                    <MultiplayerSessionTemplateName>SsnTemplateOpen</MultiplayerSessionTemplateName>
                    <ScAuthTitleId>gtav</ScAuthTitleId>
                </ConfigOnlineServices>

                <ConfigUGCDescriptions>
                    <MaxDescriptionLength value="255"/>
                    <MaxNumDescriptions value="640"/>
                    <SizeOfDescriptionBuffer value="60000"/>
                </ConfigUGCDescriptions>

                <ConfigNetScriptBroadcastData>
                    <HostBroadcastData>
                        <Item>
                            <SizeOfData value="14000"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="5"/>
                        </Item>
                        <Item>
                            <SizeOfData value="6500"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="6"/>
                        </Item>
                        <Item>
                            <SizeOfData value="4000"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="6"/>
                        </Item>
                        <Item>
                            <SizeOfData value="2000"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="2"/>
                        </Item>
                        <Item>
                            <SizeOfData value="1500"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="1000"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="10"/>
                        </Item>
                        <Item>
                            <SizeOfData value="500"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="250"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="120"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="6"/>
                        </Item>
                        <Item>
                            <SizeOfData value="60"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="6"/>
                        </Item>
                    </HostBroadcastData>
                    <PlayerBroadcastData>
                        <Item>
                            <SizeOfData value="3600"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="1"/>
                        </Item>
                        <Item>
                            <SizeOfData value="2500"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="2"/>
                        </Item>
                        <Item>
                            <SizeOfData value="1400"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="600"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="2"/>
                        </Item>
                        <Item>
                            <SizeOfData value="500"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="3"/>
                        </Item>
                        <Item>
                            <SizeOfData value="400"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="150"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="2"/>
                        </Item>
                        <Item>
                            <SizeOfData value="80"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="4"/>
                        </Item>
                        <Item>
                            <SizeOfData value="40"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="8"/>
                        </Item>
                        <Item>
                            <SizeOfData value="16"/>
                            <MaxParticipants value="32"/>
                            <NumInstances value="16"/>
                        </Item>
                    </PlayerBroadcastData>
                </ConfigNetScriptBroadcastData>

                <ConfigScriptStackSizes>
                    <StackSizeData>
                        <Item>
                            <StackName>MICRO</StackName>
                            <SizeOfStack value="128"/>
                            <NumberOfStacksOfThisSize value="20"/>
                        </Item>
                        <Item>
                            <StackName>MINI</StackName>
                            <SizeOfStack value="512"/>
                            <NumberOfStacksOfThisSize value="20"/>
                        </Item>
                        <Item>
                            <StackName>DEFAULT</StackName>
                            <SizeOfStack value="1424"/>
                            <NumberOfStacksOfThisSize value="68"/>
                        </Item>
                        <Item>
                            <StackName>SPECIAL_ABILITY</StackName>
                            <SizeOfStack value="1828"/>
                            <NumberOfStacksOfThisSize value="13"/>
                        </Item>
                        <Item>
                            <StackName>FRIEND</StackName>
                            <SizeOfStack value="2050"/>
                            <NumberOfStacksOfThisSize value="12"/>
                        </Item>
                        <Item>
                            <StackName>SHOP</StackName>
                            <SizeOfStack value="2324"/>
                            <NumberOfStacksOfThisSize value="6"/>
                        </Item>
                        <Item>
                            <StackName>CELLPHONE</StackName>
                            <SizeOfStack value="2552"/>
                            <NumberOfStacksOfThisSize value="2"/>
                        </Item>
                        <Item>
                            <StackName>VEHICLE_SPAWN</StackName>
                            <SizeOfStack value="3368"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>CAR_MOD_SHOP</StackName>
                            <SizeOfStack value="3472"/>
                            <NumberOfStacksOfThisSize value="2"/>
                        </Item>
                        <Item>
                            <StackName>PAUSE_MENU_SCRIPT</StackName>
                            <SizeOfStack value="3076"/>
                            <NumberOfStacksOfThisSize value="2"/>
                        </Item>
                        <Item>
                            <StackName>APP_INTERNET</StackName>
                            <SizeOfStack value="4592"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>MULTIPLAYER_MISSION</StackName>
                            <SizeOfStack value="4500"/>
                            <NumberOfStacksOfThisSize value="19"/>
                        </Item>
                        <Item>
                            <StackName>CONTACTS_APP</StackName>
                            <SizeOfStack value="4000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>INTERACTION_MENU</StackName>
                            <SizeOfStack value="9800"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>SCRIPT_XML</StackName>
                            <SizeOfStack value="8344"/>
                            <NumberOfStacksOfThisSize value="4"/>
                        </Item>
                        <Item>
                            <StackName>PROPERTY_INT</StackName>
                            <SizeOfStack value="19400"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>ACTIVITY_CREATOR_INT</StackName>
                            <SizeOfStack value="15400"/>
                            <NumberOfStacksOfThisSize value="3"/>
                        </Item>
                        <Item>
                            <StackName>SMPL_INTERIOR</StackName>
                            <SizeOfStack value="2000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>WAREHOUSE</StackName>
                            <SizeOfStack value="14000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>IE_DELIVERY</StackName>
                            <SizeOfStack value="2024"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>SHOP_CONTROLLER</StackName>
                            <SizeOfStack value="2456"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>AM_MP_YACHT</StackName>
                            <SizeOfStack value="5000"/>
                            <NumberOfStacksOfThisSize value="3"/>
                        </Item>
                        <Item>
                            <StackName>INGAMEHUD</StackName>
                            <SizeOfStack value="4600"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>TRANSITION</StackName>
                            <SizeOfStack value="8032"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>FMMC_LAUNCHER</StackName>
                            <SizeOfStack value="17000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>MULTIPLAYER_FREEMODE</StackName>
                            <SizeOfStack value="57250"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>MISSION</StackName>
                            <SizeOfStack value="28000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>MP_LAUNCH_SCRIPT</StackName>
                            <SizeOfStack value="22500"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>


                    </StackSizeData>
                </ConfigScriptStackSizes>

                <ConfigScriptTextLines>
                    <ArrayOfMaximumTextLines>
                        <Item>
                            <NameOfScriptTextLine>ScriptTextLinesZeroOrOneNumbers</NameOfScriptTextLine>
                            <MaximumNumber value="160"/>
                        </Item>
                        <Item>
                            <NameOfScriptTextLine>ScriptTextLinesOneSubstring</NameOfScriptTextLine>
                            <MaximumNumber value="144"/>
                        </Item>
                        <Item>
                            <NameOfScriptTextLine>ScriptTextLinesFourSubstringsThreeNumbers</NameOfScriptTextLine>
                            <MaximumNumber value="25"/>
                        </Item>
                    </ArrayOfMaximumTextLines>
                </ConfigScriptTextLines>

            </Config>
        </Item>

        <!-- Debug configuration overrides -->
        <Item>
            <Build>debug</Build>
            <Platforms>Any</Platforms>
            <Config type="CGameConfig">
                <ConfigStreamingEngine>
                    <PhysicalStreamingBuffer value="252"/>
                </ConfigStreamingEngine>
            </Config>
        </Item>

        <!-- Beta configuration overrides -->
        <Item>
            <Build>beta</Build>
            <Platforms>Any</Platforms>
            <Config type="CGameConfig">
                <PoolSizes>
                    <Entries>
                        <!-- test_startup creates lots of peds and cars around Pershing Square -->
                        <Item>
                            <PoolName>CScriptEntityExtension</PoolName>
                            <PoolSize value="700"/>
                        </Item>
                    </Entries>
                </PoolSizes>
                <ConfigStreamingEngine>
                    <PhysicalStreamingBuffer value="252"/>
                </ConfigStreamingEngine>
            </Config>
        </Item>

        <!-- Nonfinal param configuration overrides -->
        <Item>
            <Build>nonfinal</Build>
            <Platforms>Any</Platforms>
            <Param>usefatcuts</Param>
            <Config type="CGameConfig">
                <PoolSizes>
                    <Entries>
                        <!-- fatcuts needs a bigger animation pool -->
                        <Item>
                            <PoolName>AnimStore</PoolName>
                            <PoolSize value="15000"/>
                        </Item>
                        <Item>
                            <PoolName>CutSceneStore</PoolName>
                            <PoolSize value="15000"/>
                        </Item>
                    </Entries>
                </PoolSizes>
            </Config>
        </Item>

        <Item>
            <Build>any</Build>
            <Platforms>xboxone</Platforms>
            <Config type="CGameConfig">
                <PoolSizes>
                    <Entries>
                        <Item>
                            <PoolName>OcclusionPathNode</PoolName>
                            <PoolSize value="3450"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPortalInfo</PoolName>
                            <PoolSize value="400"/>
                        </Item>
                    </Entries>
                </PoolSizes>
                <ConfigStreamingEngine>
                    <PhysicalStreamingBuffer value="2354"/>
                    <VirtualStreamingBuffer value="0"/>
                </ConfigStreamingEngine>
                <ConfigMediaTranscoding>
                    <TranscodingSmallObjectBuffer value="4096"/>
                    <TranscodingSmallObjectMaxPointers value="6144"/>
                    <TranscodingBuffer value="24000"/>
                    <TranscodingMaxPointers value="256"/>
                </ConfigMediaTranscoding>
                <Threads>
                    <Item key="Update">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="0"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="AsyncShapeTestMgr">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RmptfxUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ControlMgrUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadDefault">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ReplayQuantizeThread">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadGameAndObject">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="MediaEncoderThreadAudio">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageDvdReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageHddReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecorderWorkerThread">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadPed">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="PathServer">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="Render">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NetLogSpooler">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NetRelay">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageLogfile">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetTcpWorker">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageAudioMixThread">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageAudioEngineThread">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="SaveBlockDataThread">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageDvdStreamer">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageHddStreamer">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadVehicle">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NorthAudioUpdate">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetSend">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetRecv">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageVoiceChatWorker">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="MediaEncoderThreadVideo">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="MediaDecoderThread">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ReplayFileManager">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ResourcePlacementThread">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                </Threads>
            </Config>
        </Item>

        <Item>
            <Build>any</Build>
            <Platforms>ps4</Platforms>
            <Config type="CGameConfig">
                <PoolSizes>
                    <Entries>
                        <Item>
                            <PoolName>CTask</PoolName>
                            <PoolSize value="2100"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPathNode</PoolName>
                            <PoolSize value="3450"/>
                        </Item>
                        <Item>
                            <PoolName>OcclusionPortalInfo</PoolName>
                            <PoolSize value="400"/>
                        </Item>
                    </Entries>
                </PoolSizes>
                <ConfigStreamingEngine>
                    <PhysicalStreamingBuffer value="2354"/>
                    <VirtualStreamingBuffer value="0"/>
                </ConfigStreamingEngine>
                <Threads>
                    <Item key="Update">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="0"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ControlMgrUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="AsyncShapeTestMgr">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageDvdReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadDefault">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ReplayQuantizeThread">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadGameAndObject">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="MediaEncoderThreadAudio">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageAudioEngineThread">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageHddReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RmptfxUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadPed">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="PathServer">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="2"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageGpuSubmit">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RecordingThreadVehicle">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NetLogSpooler">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NetRelay">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageLogfile">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetTcpWorker">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ResourcePlacementThread">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="3"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageAudioMixThread">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="SaveBlockDataThread">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageDvdStreamer">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageHddStreamer">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="4"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="Render">
                        <Priority>PRIO_HIGHEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="NorthAudioUpdate">
                        <Priority>PRIO_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetSend">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetRecv">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageVoiceChatWorker">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="MediaEncoderThreadVideo">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="ReplayFileManager">
                        <Priority>PRIO_LOWEST</Priority>
                        <CpuAffinity>
                            <Core value="5"/>
                        </CpuAffinity>
                    </Item>
                </Threads>
            </Config>
        </Item>
        <Item>
            <Build>Debug</Build>
            <Platforms>ps4</Platforms>
            <Config type="CGameConfig">
                <Threads>
                    <Item key="RageNetSend">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageNetRecv">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="RageVoiceChatWorker">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                    <Item key="PathServer">
                        <Priority>PRIO_IDLE</Priority>
                        <CpuAffinity>
                            <Core value="1"/>
                        </CpuAffinity>
                    </Item>
                </Threads>
            </Config>
        </Item>

        <Item>
            <Build>any</Build>
            <Platforms>x64</Platforms>
            <Config type="CGameConfig">
                <Threads>
                    <Item key="Update">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                    </Item>
                    <Item key="ControlMgrUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                    </Item>
                    <Item key="AsyncShapeTestMgr">
                        <Priority>PRIO_HIGHEST</Priority>
                    </Item>
                    <Item key="RageDvdReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                    </Item>
                    <Item key="RecordingThreadDefault">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="ReplayQuantizeThread">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                    </Item>
                    <Item key="RecordingThreadGameAndObject">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="RageAudioEngineThread">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="RageHddReader">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                    </Item>
                    <Item key="RmptfxUpdateThread">
                        <Priority>PRIO_HIGHEST</Priority>
                    </Item>
                    <Item key="RecordingThreadPed">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="PathServer">
                        <Priority>PRIO_LOWEST</Priority>
                    </Item>
                    <Item key="RecordingThreadVehicle">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="ResourcePlacementThread">
                        <Priority>PRIO_LOWEST</Priority>
                    </Item>
                    <Item key="RageAudioMixThread">
                        <Priority>PRIO_TIME_CRITICAL</Priority>
                    </Item>
                    <Item key="SaveBlockDataThread">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="RageDvdStreamer">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                    </Item>
                    <Item key="RageHddStreamer">
                        <Priority>PRIO_LOWEST</Priority>
                    </Item>
                    <Item key="Render">
                        <Priority>PRIO_ABOVE_NORMAL</Priority>
                    </Item>
                    <Item key="NorthAudioUpdate">
                        <Priority>PRIO_NORMAL</Priority>
                    </Item>
                    <Item key="RageNetSend">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                    </Item>
                    <Item key="RageNetRecv">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                    </Item>
                    <Item key="RageVoiceChatWorker">
                        <Priority>PRIO_BELOW_NORMAL</Priority>
                    </Item>
                    <Item key="ReplayFileManager">
                        <Priority>PRIO_LOWEST</Priority>
                    </Item>
                </Threads>
            </Config>
        </Item>
        <Item>
            <Build>nonfinal</Build>
            <Platforms>any</Platforms>
            <Config type="CGameConfig">
                <ConfigScriptStackSizes>
                    <StackSizeData>
                        <Item>
                            <StackName>DEBUG_SCRIPT</StackName>
                            <SizeOfStack value="4080"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>SOAK_TEST</StackName>
                            <SizeOfStack value="4088"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                        <Item>
                            <StackName>NETWORK_BOT</StackName>
                            <SizeOfStack value="4096"/>
                            <NumberOfStacksOfThisSize value="31"/>
                        </Item>
                        <Item>
                            <StackName>DEBUG_MENU</StackName>
                            <SizeOfStack value="32000"/>
                            <NumberOfStacksOfThisSize value="1"/>
                        </Item>
                    </StackSizeData>
                </ConfigScriptStackSizes>
            </Config>
        </Item>

        <Item>
            <Build>nonfinal</Build>
            <Platforms>any</Platforms>
            <Config type="CGameConfig">
                <ConfigScriptResourceExpectedMaximums>
                    <ExpectedMaximumsArray>
                        <Item>
                            <ResourceTypeName>PTFX</ResourceTypeName>
                            <ExpectedMaximum value="61"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>PTFX_ASSET</ResourceTypeName>
                            <ExpectedMaximum value="20"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>FIRE</ResourceTypeName>
                            <ExpectedMaximum value="32"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>PEDGROUP</ResourceTypeName>
                            <ExpectedMaximum value="16"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SEQUENCE_TASK</ResourceTypeName>
                            <ExpectedMaximum value="97"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>DECISION_MAKER</ResourceTypeName>
                            <ExpectedMaximum value="5"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CHECKPOINT</ResourceTypeName>
                            <ExpectedMaximum value="61"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>TEXTURE_DICTIONARY</ResourceTypeName>
                            <ExpectedMaximum value="55"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>DRAWABLE_DICTIONARY</ResourceTypeName>
                            <ExpectedMaximum value="40"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName>
                            <ExpectedMaximum value="2"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>FRAG_DICTIONARY</ResourceTypeName>
                            <ExpectedMaximum value="44"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>DRAWABLE</ResourceTypeName>
                            <ExpectedMaximum value="34"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>COVERPOINT</ResourceTypeName>
                            <ExpectedMaximum value="51"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>ANIMATION</ResourceTypeName>
                            <ExpectedMaximum value="57"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>MODEL</ResourceTypeName>
                            <ExpectedMaximum value="265"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>RADAR_BLIP</ResourceTypeName>
                            <ExpectedMaximum value="1800"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>ROPE</ResourceTypeName>
                            <ExpectedMaximum value="12"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CAMERA</ResourceTypeName>
                            <ExpectedMaximum value="27"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>PATROL_ROUTE</ResourceTypeName>
                            <ExpectedMaximum value="10"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>MLO</ResourceTypeName>
                            <ExpectedMaximum value="35"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>RELATIONSHIP_GROUP</ResourceTypeName>
                            <ExpectedMaximum value="251"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SCALEFORM_MOVIE</ResourceTypeName>
                            <ExpectedMaximum value="20"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>STREAMED_SCRIPT</ResourceTypeName>
                            <ExpectedMaximum value="53"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>ITEM_SET</ResourceTypeName>
                            <ExpectedMaximum value="6"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>VOLUME</ResourceTypeName>
                            <ExpectedMaximum value="1"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SPEED_ZONE</ResourceTypeName>
                            <ExpectedMaximum value="220"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>WEAPON_ASSET</ResourceTypeName>
                            <ExpectedMaximum value="64"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>VEHICLE_ASSET</ResourceTypeName>
                            <ExpectedMaximum value="6"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>POPSCHEDULE_OVERRIDE</ResourceTypeName>
                            <ExpectedMaximum value="1"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>POPSCHEDULE_OVERRIDE_VEHICLE_MODEL</ResourceTypeName>
                            <ExpectedMaximum value="12"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SCENARIO_BLOCKING_AREA</ResourceTypeName>
                            <ExpectedMaximum value="36"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>BINK_MOVIE</ResourceTypeName>
                            <ExpectedMaximum value="2"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>MOVIE_MESH_SET</ResourceTypeName>
                            <ExpectedMaximum value="13"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SET_REL_GROUP_DONT_AFFECT_WANTED_LEVEL</ResourceTypeName>
                            <ExpectedMaximum value="6"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>VEHICLE_COMBAT_AVOIDANCE_AREA</ResourceTypeName>
                            <ExpectedMaximum value="3"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS</ResourceTypeName>
                            <ExpectedMaximum value="3"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER</ResourceTypeName>
                            <ExpectedMaximum value="3"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>SYNCED_SCENE</ResourceTypeName>
                            <ExpectedMaximum value="51"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CLIP_SET</ResourceTypeName>
                            <ExpectedMaximum value="10"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>VEHICLE_RECORDING</ResourceTypeName>
                            <ExpectedMaximum value="105"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>MOVEMENT_MODE_ASSET</ResourceTypeName>
                            <ExpectedMaximum value="5"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CUT_SCENE</ResourceTypeName>
                            <ExpectedMaximum value="3"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>CUT_FILE</ResourceTypeName>
                            <ExpectedMaximum value="3"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>GHOST_SETTINGS</ResourceTypeName>
                            <ExpectedMaximum value="2"/>
                        </Item>
                        <Item>
                            <ResourceTypeName>PICKUP_GENERATION_MULTIPLIER</ResourceTypeName>
                            <ExpectedMaximum value="2"/>
                        </Item>
                    </ExpectedMaximumsArray>
                </ConfigScriptResourceExpectedMaximums>

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